XQ and Algrid discuss the limitations and niche roles of Crusader and Tumbril ships and vehicles in Star Citizen, highlighting issues with pricing, functionality, and design choices that make many models less appealing compared to more versatile alternatives. They also express hope for future updates to improve these ships and vehicles, invite community feedback, and acknowledge the challenges of content creation while appreciating their supporters.
In this discussion, XQ and Algrid dive into the current state of Crusader and Tumbril ships and vehicles in Star Citizen, sharing their personal experiences and opinions. They start with the Crusader Spirit series, particularly the A1 bomber, expressing disappointment over its limited functionality compared to other bombers like the Retaliator, which offers more versatility with cargo pods, jump pods, and torpedoes. They highlight the niche nature of ships like the Spirit A1, Hammerhead, and Tibberon, noting that while these ships may excel in specific roles, their high prices and limited flexibility make them less appealing to many players.
The conversation then shifts to the Hercules series, particularly the A1 and A2 variants, which receive criticism for their pricing and design choices. The hosts mention that the Hercules’ drive-on/drive-off feature conflicts with its bombing capabilities, reducing its effectiveness and appeal. They also point out that as more versatile and affordable ships enter the game, the Hercules models become less attractive. Pricing discrepancies between in-game and marketing perspectives are noted as a key factor in the ship’s reception, with many players opting for other cargo or assault ships instead.
Next, they discuss the Crusader Mercury, which they regard as one of the better Crusader ships despite its design flaws, such as awkward crawl spaces and limited entrances. The Mercury is praised for its cargo capacity and speed, making it a preferred choice for quick transport missions. However, they acknowledge that the ship’s original medium-sized concept was altered significantly during development, leading to some of its current shortcomings. The hosts express hope that future updates, like a “gold pass,” might address these issues.
Turning to Tumbril vehicles, the hosts review various Cyclone variants, including the AA, MT, RN, and TR models. They note that the Cyclone MT stands out as the most versatile and practical, making other variants somewhat redundant. The discussion touches on the pricing of these ground vehicles, which often seems disproportionate compared to ships with more capabilities like quantum and jump drives. The hosts speculate on future ground combat additions, such as tanks and mortars, and express anticipation for more diverse and functional ground vehicles to complement the evolving gameplay.
To conclude, XQ and Algrid invite viewers to share their thoughts on Crusader ships and ground vehicles, acknowledging that these manufacturers currently feel lackluster compared to others in the game. They reflect on their own preferences and the community’s reception of these ships, encouraging engagement and feedback. The video ends with thanks to their Patreon supporters and a note on their subscriber milestone, highlighting the challenges posed by the platform’s algorithm but maintaining enthusiasm for future content.