Crusader & tumbril invictus 2025 | star citizen

The video discusses the current state of Star Citizen’s ship sales, highlighting concerns over high prices, marketing-driven pricing, and the utility of Crusader and Tumbril vehicles, while also reviewing recent releases like the Guardian MX and Starlander. The hosts express hope for future ship variants, better balance, and meaningful upgrades to enhance gameplay and value, emphasizing ongoing development and community engagement.

The video features a discussion about the current state of Star Citizen’s ship sales, focusing on Crusader and Tumbril vehicles, as well as recent releases like the Guardian MX and Starlander. The hosts note that the sale is more than halfway through, and they reflect on the ships released so far, mentioning their impressions and the content gaps that still exist. They express particular interest in upcoming ships like the Starfare and plan to review some ships after Invictus, emphasizing the ongoing evolution of the game’s ship lineup.

The conversation delves into specific Crusader ships, especially the Spirit A1 and A2, criticizing their high prices and the impact of marketing on ship pricing and balance. They highlight how marketing-driven pricing has led to in-game price resets, which distort the intended value and balance of ships. The hosts argue that many ships, like the A1 and A2, are overpriced relative to their utility, especially when compared to other ships that perform similar roles at a lower cost, such as the Liberator or Herk series. They also discuss the pricing disparities and how these influence player choices and ship viability.

The hosts then shift focus to the C1 and C2 ships, praising the C1 for its versatility, speed, and design, particularly its layout and cargo capabilities. They appreciate its role as a general-purpose ship that can be used for transportation, exploration, and combat, though they note its defensive shortcomings. The C2 Hercules is discussed as a cargo and vehicle transport option, with comparisons to other ships like the M2 and Ironclad, emphasizing the value and strategic role of these larger ships. They also touch on the importance of ship variants and upgrades, suggesting that future modifications could significantly enhance these ships’ utility.

Ground vehicles such as the Cyclone series and Nova tanks are examined with skepticism, mainly due to their high prices and limited utility in the current game state. The hosts highlight the RN variant as potentially useful for reconnaissance and ground operations, but overall, they criticize the pricing and the lack of compelling reasons to purchase these vehicles now. They discuss the potential for future upgrades and variants that could add gameplay depth, such as different missile types or specialized equipment, but express concern over the current overpricing and limited functionality of many ground vehicles.

In conclusion, the hosts reflect on the broader implications of ship and vehicle design, pricing, and future development plans. They express hope that the game will continue to evolve with more variants, better balance, and meaningful upgrades that add value for players. They also discuss the importance of in-game mechanics like VTOL capabilities and in-atmosphere flight, which could boost the utility of Crusader ships. The video ends with a light-hearted mention of their community and streaming channels, encouraging viewers to follow their content and stay engaged with the ongoing development of Star Citizen.