CitizenCon 2954: Crafting Your Home

The CitizenCon 2954 presentation introduced a new crafting system in Star Citizen, allowing players to create their own loot and build personalized homes, enhancing player choice and interaction through professions like gathering, crafting, and trading. The system includes resource collection, blueprints for crafting, and base building, enabling players to construct various structures and potentially create shops for trading their crafted items.

In the CitizenCon 2954 presentation titled “Crafting Your Home,” the developers introduced an exciting new crafting system that aims to fundamentally change gameplay in the universe of Star Citizen. The crafting system is designed to allow players to create their own loot and build personalized homes, enhancing player choice and interaction. Crafting will function as a profession requiring specific tools and knowledge, offering progression through the learning of new blueprints and upgrades. This system will also expand on existing gathering professions, adding depth to resource collection activities and allowing for customization of crafted items.

The presentation highlighted the importance of gathering resources for crafting, focusing on mining as an example. Different types of mining will yield unique materials, and refining will be expanded to include various raw materials, allowing players to process them into valuable resources needed for crafting. Players will have the option to craft weapons, armor, vehicles, and ships, potentially creating items that surpass what is available for purchase in shops. The crafting system encourages player choice, allowing individuals to either focus on gathering, crafting, or trading, ultimately influencing the game’s economy.

Developers Jacob and Thorston elaborated on the mechanics of crafting, introducing blueprints as essential recipes for crafting processes. Players will acquire blueprints through various means, including purchase, loot, or mission rewards. The quality of gathered materials will play a significant role in determining the effectiveness of crafted items, with higher quality materials resulting in better item stats. Players will be able to research and upgrade their blueprints, unlocking higher-tier items that provide increased customization and specialization options.

The presentation then shifted focus to base building, emphasizing how crafting serves as the foundation for creating personalized spaces within the game. Players will have the freedom to build various structures, from simple homes to large industrial complexes, and will need to manage resources and power to maintain their bases. The use of construction devices, such as the construction graph card, allows players to survey land and deploy structures, while automated drones will aid in the construction process. The developers showcased a demonstration of building a base, highlighting the importance of power management and customization.

Finally, the developers discussed the potential for large-scale bases and the ability to create shops for trading crafted items and resources. Players can set up trading terminals or physical shops, allowing them to sell their crafted goods to other players. The presentation concluded with a glimpse into future content, including farming, ranching, and various base defense mechanisms. Overall, the crafting and base building systems are set to significantly enhance the gameplay experience in Star Citizen, offering players a deeper and more personalized interaction with the game world.