Full Crafting System Coming to Star Citizen Next Year? Erad Reacts to Citizencon

At CitizenCon, Star Citizen developers revealed an upcoming crafting system set to launch next year, allowing players to gather materials, craft unique items, and build bases, significantly enhancing gameplay and player interactions. This system will introduce various gathering professions, blueprints, and a material quality concept, encouraging collaboration and a player-driven economy within the game.

In a recent presentation at CitizenCon, the developers of Star Citizen unveiled an exciting new crafting system set to be implemented next year. This system aims to fundamentally change gameplay by allowing players to gather materials, craft unique items, and build their own bases in the game universe. The crafting profession will require specific tools and knowledge, offering players the chance to progress by learning new blueprints and improving their crafting efficiency. The introduction of crafting is expected to enhance player interactions and customization, making the game more dynamic and engaging.

The crafting system will include various gathering professions, such as mining, which will be expanded to include unique materials that can only be obtained through specific methods. Players will be able to mine, refine, and sell resources or choose to craft valuable items like weapons and armor. The addition of crafting will also introduce new player choices, impacting goals, trade, and the overall economy within the game. This system will provide players with limitless options for constructing their homes and creating unique structures, from small bases to sprawling towns.

Blueprints will play a crucial role in the crafting process, serving as recipes for creating items. Players can acquire blueprints through various means, including purchasing, finding, or earning them through missions. The developers have introduced a new concept of material quality, where different materials will have varying qualities that affect the crafted item’s performance. This quality system will ensure that players are incentivized to seek high-quality materials to create superior items, adding depth to the crafting mechanics.

The crafting process will involve several steps, including gathering resources, refining materials, and utilizing crafting machines to create items. Each crafting machine will have specific capabilities and tiers, affecting the quality and efficiency of the crafting process. Players will need to collaborate and specialize in different crafting areas, such as FPS equipment or vehicle components, to maximize their effectiveness and contribute to a player-driven economy. This collaborative approach will enhance the social aspect of the game, encouraging players to work together to fulfill crafting needs.

Ultimately, the crafting system is designed to revolutionize gameplay in Star Citizen, creating a more immersive experience for players. As crafting becomes a core aspect of the game, it will open up new avenues for exploration, trade, and player interaction. The developers are committed to expanding this system over time, aiming for a vast array of blueprints and crafting options that will continually evolve and enrich the Star Citizen universe. The crafting system will not only allow players to create unique items but also lay the foundation for future base-building mechanics, further enhancing the game’s depth and complexity.