The video explores the profitability of master-level Red Wind hauling missions in Pyro after recent patches made them more complex and time-consuming, concluding that while still lucrative, these missions require careful planning, suitable ships like the Railen, and patience to complete successfully. The creator also tests stacking multiple missions but finds it risky due to potential game crashes, ultimately recommending completing missions individually for consistent earnings despite occasional setbacks.
In this video, the creator tests whether the master-level Red Wind hauling missions in Pyro are still profitable after recent patches fixed a bug that previously made these missions a quick way to earn 2 million AOE in under 20 minutes. The bug fix increased the amount of cargo (SCU) required and added multiple pickup locations, making the mission more complex and time-consuming. The presenter starts by examining the mission details, noting the need for a max lift tractor beam and familiarity with Pyro’s geography to optimize routes. He highlights that potassium cargo is particularly heavy, while carbon and waste are lighter and easier to handle.
The presenter chooses the Railen ship for its high cargo capacity (640 SCU) and convenience, emphasizing the importance of a good quantum drive for efficient travel between stations. He explains the strategy of collecting cargo from the furthest locations first and discusses the challenges of using external free elevators in Pyro due to potential dangers. During the mission, he stresses the importance of not losing even a single SCU box, as missing cargo significantly reduces payment. Unfortunately, after about 30 minutes of progress, the ship is destroyed by an unexplained in-game event, causing the mission to fail and the timer to reset.
Undeterred, the creator attempts another mission with lighter cargo (waste) and avoids external elevators, opting to land in hangars for each pickup and delivery. This approach proves faster and safer, and he completes the mission in about 42 minutes, earning 2.1 million AOE. He notes that while this payout is decent for Star Citizen, reaching the necessary hauling reputation level (master) is required to access these lucrative missions. He also briefly mentions senior-level missions with slightly lower payouts and fewer pickup locations.
Next, the presenter experiments with stacking multiple hauling missions that share the same delivery location to increase earnings. He selects three missions delivering potassium to Ruin Station and loads cargo using an Ironclad ship due to the heavier load. Throughout the multi-mission run, he navigates various stations, carefully managing cargo and avoiding damage. However, the run ends prematurely when the game crashes at a critical point, resulting in lost progress. He reflects on the risks of stacking missions, noting that time and effort can be wasted if something goes wrong.
In conclusion, the video demonstrates that while Red Wind hauling missions remain profitable, they are more demanding and time-consuming post-patch. The best strategy is to complete missions individually using suitable ships like the Railen and reliable quantum drives, rather than stacking multiple missions due to the high risk of failure. The presenter shares his mixed experience of success and setbacks, emphasizing that patience and careful planning are essential in Star Citizen’s hauling gameplay. Despite frustrations, he encourages viewers to approach these missions realistically and ends the video on a lighthearted note.