The video discusses the upcoming features of AI blades and StarSim in Star Citizen, highlighting how AI blades will automate ship functions for solo players, particularly in managing turrets, while emphasizing their limitations compared to human players. It also addresses concerns about server stability and the need for server meshing to successfully implement these features, with optimism for their introduction during the upcoming Invictus Fleet Week event.
In the video, the host discusses two highly anticipated features for Star Citizen: AI blades and StarSim, which are set to be included in the game’s upcoming version 1.0 commercial release. AI blades are components that players can install in their ships to automate certain functions, particularly for managing turrets and potentially other engineering tasks. This feature aims to assist players who own large multi-crew ships but may not have enough friends available to fill crew positions, allowing them to operate these ships more effectively.
The host emphasizes that while AI blades will enhance gameplay for solo players, they will not be as effective as human players. The AI will lack the quick thinking and decision-making abilities that real players possess, meaning that hiring actual players will still be more valuable. There is a significant demand among players for AI-controlled turrets, especially since similar AI functionality already exists in the game when players take control of enemy ships.
Concerns are raised regarding server stability, which may impact the implementation of AI blades. The host suggests that the developers may be waiting for improvements in server performance through the introduction of server meshing before fully rolling out AI blades. Server meshing is expected to significantly enhance server capabilities, making it more feasible to implement AI features without performance issues.
The video also touches on StarSim, a system that requires server meshing to function correctly. The host mentions that while StarSim is nearly complete, its release depends on the successful implementation of dynamic server meshing, which will allow for a more interconnected and stable game environment. This system is crucial for managing various servers and their economies as they open and close.
In conclusion, the host expresses optimism that both AI blades and StarSim will be available in the near future, especially with the upcoming Invictus Fleet Week event potentially serving as a platform for their introduction. The video encourages viewers to stay tuned for further updates and expresses gratitude for their support. Overall, the discussion highlights the excitement and anticipation surrounding these features within the Star Citizen community.