4.7 Update: What normal Gamers think about Star Citizen

In this video update, the creator reflects on typical gamers’ critical views of Star Citizen, acknowledging valid concerns about technical issues like flawed instancing and ongoing development challenges under CIG’s leadership. Despite these problems and humorous bugs, the creator remains hopeful for the game’s success while encouraging viewers to seek diverse perspectives beyond fan communities.

In this video update, the creator addresses feedback from their previous video about what normal gamers think of Star Citizen. They mention a critic named Big Fry, who has a negative view of the game. Although the creator personally dislikes Big Fry and his opinions, they acknowledge that his experience with Star Citizen after 14 years is valid and reflects a typical gamer’s perspective. The creator urges viewers to step outside their usual Star Citizen fan communities and hype channels to get a broader understanding of the game’s reception.

The creator also discusses a technical issue raised by a commenter named Leslie Vion regarding instancing in Star Citizen, specifically about the Onyx facilities being instanced and whether there are too few servers or if the protocol is flawed. They emphasize that while instancing is a well-solved problem in other games, Star Citizen seems to struggle with it, resulting in various gameplay and interaction issues. This lack of effective instancing contributes to the game’s problematic state.

Despite these criticisms, the creator expresses a desire for Star Citizen to succeed and become a fantastic game. However, they admit to losing hope due to ongoing management and development challenges under Chris Roberts and CIG’s leadership. The creator contrasts Star Citizen’s struggles with instancing to older games like Dark Age of Camelot, which managed instanced content successfully decades ago.

The video also highlights a humorous bug related to overlapping personal hangars, where two hangars merge and cause strange in-game occurrences, such as unexpected vehicle spawns. This example underscores ongoing technical problems within the game, even in seemingly simple features like hangar management, further illustrating CIG’s difficulties in delivering a polished experience.

Finally, the creator wraps up by sharing a lighthearted moment involving the game’s physics system, joking about the unrealistic behavior of a spaceship pivoting around the player as if it has no mass. They invite viewers to follow them on social media platforms like Twitter and Blue Sky for more content, ending on a casual and engaging note.