4.7 Test: Tech Preview Transport system, get used to

The video reviews the tech preview of the new shuttle transport system in version 1.16.5.0.3.1.7, highlighting persistent elevator malfunctions that prevent players from moving between areas, a problem compounded by ongoing server performance issues. Despite significant reworks and testing, the system remains incomplete and unreliable, with the presenter emphasizing the need for server improvements before such complex features can function properly.

The video discusses the tech preview of the new shuttle transport system in the game, currently available on Wave 1 with version 1.16.5.0.3.1.7. The presenter shares their experience testing the system aboard an Idris ship, specifically trying to use elevators to move between different areas such as the lobby and hangars. Despite multiple attempts, the elevators failed to function, with no response to the call elevator command, leading to frustration and laughter. This indicated that the transport system, although heavily reworked, was not working as intended in this tech preview stage.

The presenter highlights that this issue is not isolated, as other players also reported being stuck and unable to use elevators to navigate between locations. The only workaround found was to “suicide” and respawn at the clinic, which is an inconvenient and unintended method to move around. This problem was consistent across various locations like Area 18 and the spaceport, confirming it as a general bug rather than a personal issue. The malfunctioning elevators effectively prevent players from accessing their hangars or moving freely, which severely impacts gameplay.

Despite the significant rework and the $1 billion investment mentioned humorously, the transport system preview is clearly still in an incomplete state. The presenter acknowledges that this is a tech preview, so some bugs are expected. However, they express concern that the system was already in the hands of the Evocati testers and yet has not improved, suggesting that the current state is far from ready for wider release. They also note the absence of a new patch since their recording, implying that fixes have not yet been implemented.

A major underlying issue discussed is the server performance and capacity. The presenter speculates that even if the transport system itself were flawless, the core problem lies in the massively overloaded servers maintained by CIG. With upcoming features like static server meshing and increased player caps, the servers are expected to handle even more data, which could exacerbate delays, desync, and general instability. The presenter believes that unless CIG addresses these fundamental server limitations, improvements to the transport system or other game mechanics might not be effective.

In conclusion, the presenter summarizes their experience as disappointing, with the new transport system failing to function properly during the tech preview. They stress the importance of fixing server performance issues before adding complex new systems. The video ends with a lighthearted invitation to follow the presenter on social media platforms, signaling a hopeful outlook for future updates and improvements.