The Star Citizen Transport Evocati update introduces a major overhaul of the transit system with new mechanics like a destination queue for elevators and personalized hangar panels, improving multiplayer usability and overall player experience despite some persistent bugs and unfinished features. While issues such as elevator glitches and slow tram speeds remain, the update marks a crucial step toward a more reliable and streamlined transport system in future releases.
The video discusses the recent Transport Evocati test update in Star Citizen, highlighting both its significance and current issues. While the transport refactor is a crucial step in addressing longstanding game problems, the test experienced several bugs reminiscent of earlier versions, such as elevators failing to appear or respond properly. The presenter noted that self-repair features for the transport system were intentionally disabled during this tech preview to aid debugging, which explained why some problems, like being stuck in the hangar, persisted.
One notable bug involved the Area 18 tram blacking out the screen when players sat in the seat, though this was a minor annoyance easily avoided by standing up. Timers for tram departures and arrivals mostly functioned correctly, but many players felt the transit system was still too slow. Despite these hiccups, the update introduced a completely new codebase for tram interactions, signaling a significant overhaul aimed at improving the overall transport experience.
A major improvement is the introduction of a destination queue mechanic for elevators, allowing each player to select one floor with requests queued on a first-come, first-served basis. Additionally, hangar elevator panels are now unique and local to each player, solving the frustrating issue where players would see another’s panel and be unable to select their desired destination. This change streamlines elevator usage and enhances multiplayer usability, allowing players to access their own hangars without interference.
Other quality-of-life features include the ability to hold elevator doors open for a limited time, addressing the problem of crowded elevators where players struggle to exit promptly. The update also aims to fix issues with doors opening into the void, a rare but disruptive bug. Although the user interface remains basic, the developers plan to categorize destination listings and show queue status and elevator delays to players, which should improve clarity and usability in future iterations.
Overall, while the Transport Evocati test revealed some frustrating bugs and unfinished elements, it represents a vital step forward in refining Star Citizen’s transit systems. The new mechanics and backend improvements demonstrate thoughtful design choices that prioritize player experience and multiplayer functionality. Though not flashy, these incremental enhancements contribute to the game’s long-term quality of life, promising a smoother and more reliable transport system as development continues.