Your 4.6 Builds Are Dead – 4.7 Armor Guide & Best Weapons!

The Star Citizen 4.7 update significantly reduced armor effectiveness, forcing solo players to carefully select ship builds and weapons that can penetrate tougher armor, with Omnis Skies, N15s, and NDB30s emerging as the top choices. Many previously popular weapons, especially size four guns and ballistic options, have become less viable, narrowing loadout diversity and emphasizing the need for adaptable strategies against larger ships.

The Star Citizen 4.7 update significantly altered gameplay by reducing armor thresholds, which mainly impacts solo players. In solo play, if your ship isn’t properly equipped, you might find yourself unable to damage or destroy larger ships due to their armor. While team fights allow for specialized roles where some players focus on breaking armor and others on dealing damage, solo players must carefully choose their ship builds and weapons to effectively tackle both small and large targets.

The video reviews various ships and their optimal weapon loadouts under the new armor mechanics. For the Yer Mai Guardian heavy fighter, the default S5 F7 cannons offer high damage but low speed, making it difficult to handle smaller targets. Switching to Omnis Skies size five cannons balances speed and alpha damage, allowing the Guardian to damage almost every ship, including large ones like the Idris. Other weapons like the C557 Calderine can handle mid-sized ships but fall short against the largest vessels.

For the Talancer Duck and Guardian MX, the Omnis Skies again emerge as the best overall choice due to their combination of speed and damage. Other options like Deadbolts or light strike cannons offer trade-offs between damage and firing speed but generally do not perform as well against bigger ships. The Asgard benefits from NDB30 repeaters or N15 canyons, which are rare but highly effective, while the Perseus is best equipped with NDB30s or Omnis Skies to handle a variety of targets.

The Corsair ship faces challenges with its size four guns, as many previously strong weapons have become ineffective against larger ships due to lowered armor penetration. The video recommends using Omnis Skies or M6A cannons combined with Deadbolts for maximum effectiveness. Unfortunately, many size four guns have become obsolete in 4.7, limiting viable choices and forcing players to rely heavily on Omnis Skies for versatility.

Overall, the 4.7 armor changes have narrowed weapon choices, making Omnis Skies, N15s, and NDB30s the top recommended guns for most ships. The update excludes many previously favored ballistic weapons and Gatlings due to their inability to penetrate armor effectively. The creator expresses a desire for future tweaks to weapon stats to provide more diversity and balance, but for now, players—especially solo ones—must adapt to these new limitations or stick with the reliable Omnis Skies loadouts.