In this Star Citizen piracy mission, the crew navigates various challenges in the Pyro system, successfully capturing contraband despite interference from NPCs and other players. However, their haul proves less profitable due to a recent patch drastically reducing contract cargo values, leaving them hopeful for future updates to restore the loot’s worth.
The video opens with a Star Citizen piracy mission in the Pyro system, where the crew changes up their usual tactics by bringing less typical ships for their operations. Starting at Canard’s View on Terminus, they scout for active trade routes but encounter minimal activity. Despite some initial hopes, the outpost proves to be a quiet spot, prompting them to consider moving to more active areas like Pyro 4 and 5 where they anticipate better chances of finding targets and explosive barrels for their operations.
The team then shifts their focus to Sacchan’s Plot on Pyro 4, where they engage with a Freelancer ship unloading cargo. After a shaky landing and some close calls, they manage to take down the pirate and secure the loot. During the cargo transfer to their C2 Hercules, they spot a Starlancer landing nearby. A tense standoff ensues as the Starlancer pilot attempts to defend their cargo amid NPC attacks, but eventually, the pilot panics and crashes into the water, leaving no recoverable loot for the pirates.
Undeterred, the crew moves to intercept a Hercules inbound to a neighboring outpost. They attempt to snatch the ship but face interference from other players and NPCs, including a Cutlass Black and a Sentinel. Despite the challenges, they manage to take down the Cutlass Black pilot who was carrying a significant amount of contraband, including drugs and processed food. The team quickly extracts the cargo and prepares to relocate the C2 to a safer spot.
As they continue unloading and securing the loot, a random player attempts to interfere by helping with loading but is repeatedly chased off. Eventually, the pirates destroy the intruding ship, seize its cargo, and haul everything to the nearest station. This successful haul, however, comes with a frustrating discovery: contracted cargo now sells for only a tenth of its previous value, a change that severely impacts the profitability and appeal of piracy gameplay in the current patch.
The video concludes with a reflection on the implications of this change. While the reduced payouts are a setback for pirates who rely on contract cargo, there is hope that these captured commodities might become valuable once crafting mechanics are introduced in future updates. For now, the loot remains stored and untouched, awaiting the next patch and the inevitable game wipe, leaving the crew to plan their next moves in the evolving landscape of Star Citizen piracy.