WIll Starfield ships be a Science?

This video discusses various Starfield ships, their sizes, jump distances, and ship systems. The speaker speculates on the customization options and capabilities of the ships, expressing excitement about the game’s potential for player creativity.

In this video, the speaker discusses various Star Citizen ships and their sizes, jump distances, and ship systems. They start by analyzing the Celestial 2 ship, which has a hull density of 1083, a cargo capacity of 1180, and a jump range of 27 light years. The ship is equipped with a B reactor and has a crew size of 6. The speaker then moves on to different ships like the Dragonfire 2, which is slightly larger with a jump range of 26 light years and a crew size of 7. They also mention the Marathon, a cargo-focused ship with fewer advanced features.

The speaker acknowledges the speculation about ship sizes and their capabilities, wondering if players will be able to build capital ships and outfit them with powerful weapons like lasers and railguns. They also ponder the significance of factors like mass and mobility in ship performance. The speaker notes that the ships in Star Citizen seem to have their own abilities and advantages, suggesting that players will be able to customize their ships based on their desired playstyle.

The video ends with a discussion of the Voyager 3 ship, highlighting its higher shield capacity, jump range of 30 light years, crew size of 6, and cargo capacity of 1580. The speaker expresses excitement about the game’s potential for player creativity and the uniqueness of the ships. They mention the current version of Star Citizen (3.2) being in a PTU (Public Test Universe) phase and express a desire for a multiplayer aspect in the future. Overall, the speaker seems intrigued by the ship’s details and the possibilities they offer in the game.