Why You’re Easy to Hit, How to Stay Evasive (Circle Strafe)

This video tutorial explains the circle strafe technique, also known as “fighting inside the funnel,” which helps players stay evasive and elusive during combat. It provides step-by-step instructions on executing the technique effectively, emphasizing the importance of proper movement, maintaining distance, and adjusting speed to circle around the target.

The video tutorial discusses the circle strafe technique, which is an important tool in combat for staying evasive and elusive to opponents. The move is commonly used by players during combat, but many struggle to maintain it effectively. The tutorial aims to teach viewers how to maintain a circle strafe throughout combat and offers tips on remaining evasive. The technique is also referred to as “fighting inside the funnel” and originated from the barrel roll maneuver and rolling scissors in space.

To begin, understanding how to move is crucial. The tutorial recommends watching a prior tutorial called “Combat Maneuvers” that explains how to orbit around an object in different directions. This understanding is essential for executing the circle strafe effectively. The best place to practice the technique is in a free flight.

Next, viewers are introduced to traversal speed and how the input of forward and rear thrust affects it. The white triangles on the HUD indicate the ship’s movement direction. The tutorial demonstrates this using a decoupled mode. As the ship’s forward thrust is pushed, the vectors appear in front, signifying forward movement. Applying side strafe results in the vectors aligning with the ship’s side until a 90-degree angle is achieved, indicating movement to the side.

The circle strafe itself involves approaching a target and circling around it. The tutorial recommends strafing to either the left or right side of the target and applying up strafe while adjusting with a slight roll. This causes the ship’s vector to move in a circular motion around the target. It’s important to ensure that the vector is indeed moving in a circle and not in straight lines, as this may indicate rolling too fast or not applying enough side strafe.

The tutorial emphasizes the need to maintain proper distance from the enemy. As one gets closer to the enemy, a wider vector is required, necessitating a decrease in speed. Maintaining a fast speed as one passes the enemy would result in a straight line trajectory, making the ship an easy target. The tutorial concludes by mentioning a playlist of additional tutorials and thanks viewers for watching.