Why You May Hate Squadron 42

"You may Love Squadron 42 when it comes out, but if you don’t it will like be for one of these reasons … "

In this video, Daniel Raymond discusses potential reasons why someone might dislike Squadron 42, a single-player space game developed by Chris Roberts. He begins by acknowledging that he hasn’t seen much of the game, but he expects to love it. However, he acknowledges that not everyone will love every game, and some people may have unrealistic expectations of what they want the game to be.

Raymond highlights several reasons why someone might dislike Squadron 42. Firstly, he mentions the rigid story arcs and linear gameplay. Unlike open-world games, Squadron 42 will have a structured storyline, similar to the Wing Commander series, with limited branching paths. This may disappoint players who prefer more freedom in their gameplay.

Secondly, Raymond mentions limited replayability. He suggests that most players will likely do one winning playthrough, one deliberately losing playthrough, and maybe a speedrun. After that, the game may be put on the shelf for nostalgia playthroughs. This emphasis on quality over quantity of playtime may not appeal to those who seek hundreds of hours of gameplay.

Next, Raymond discusses the presence of puzzle maps in Squadron 42. These puzzles, involving visibility and physics challenges, may not be enjoyable for players who prefer a more straightforward run-and-gun style of gameplay.

Raymond also mentions that Squadron 42 will require players to engage in both dogfighting and first-person shooting. While both gameplay elements can be enjoyable, not everyone may have a preference for both, and this could be a reason for disliking the game.

Lastly, Raymond mentions the possibility of players being impatient with exposition. Squadron 42 aims to provide a rich narrative experience, and there may be a lot of character development and background exposition. Players who prefer to skip through dialogue and get straight to the action may miss out on important information or become frustrated.

Overall, Raymond suggests that while Squadron 42 may not be perfect for everyone, it is important to manage expectations and appreciate the game for what it is.