Why Star Citizen needs PvE Instances!

Lounge Guns highlights how Star Citizen’s recent PvE event is hindered by PvP conflicts that block access and limit enjoyment for many players, especially smaller groups or solo participants. He advocates for instanced PvE scenarios to separate PvE content from PvP interference, ensuring broader accessibility and a more balanced gameplay experience.

In this video, Lounge Guns discusses the recent Stormbreaker event introduced in Star Citizen’s 4.2 update, focusing on how PvE content is being overshadowed and gated by PvP interactions. While the event itself offers exciting PvE experiences, the necessity to fight other players to access and enjoy this content has created barriers for many players. Lounge Guns emphasizes that this is not a complaint against PvP in general, as PvP brings risk and excitement to the game, but highlights that some PvE content is unintentionally turning into PvP battles for loot control, which may alienate a significant portion of the player base.

The presenter recounts a recent experience in the Public Test Universe (PTU) where his team of about ten players had to fight through other players at a shuttle terminal bottleneck just to reach the event area. Despite the fun and intense PvP encounters, the fights consumed resources and made the actual PvE boss fight less satisfying. Moreover, the ability to bring large numbers of players and capital ships to dominate the event raises concerns about accessibility for smaller groups or solo players, suggesting that the content is effectively gated behind PvP strength and organization size.

Lounge Guns argues that the current design incentivizes organizations to blockade event entrances aggressively to maximize their loot, which limits access to others. This is problematic because the developers appear to expect players to naturally cooperate during these events, but the PTU data shows that PvP competition dominates even when there is no gameplay incentive to do so. The video calls for developers to reconsider the event design, either by building PvP into the event more intentionally or by creating systems that prevent PvP from blocking PvE content, allowing more players to enjoy the experience.

One proposed solution is to introduce instanced PvE scenarios where players can participate in the event without fear of being blocked or attacked by others. Lounge Guns suggests that players could enter a personal or group instance after arriving at a neutral zone, such as a shuttle depot with an enforced armistice, before progressing to the PvE fight. This approach would preserve the cooperative and cinematic nature of the event, reduce griefing and gating, and improve performance by isolating the event from the open world, making it more accessible and enjoyable for all types of players.

In conclusion, the video advocates for a balanced approach where PvP and PvE content coexist without one undermining the other. Lounge Guns encourages the developers to learn from PTU experiences and implement instancing or other mechanics to protect PvE content from being monopolized by PvP, thus broadening the player base’s ability to engage with new content. The video ends with a call for civil discussion in the comments and a note on upcoming content, expressing excitement for the future of Star Citizen’s industrial gameplay.