The video explains that the Star Citizen team is prioritizing stability and quality of life improvements over rushing new engine features like Vulkan and DLSS 4, which are still in testing and development. Alli Brown confirms that while DLSS 4 has been internally implemented, it has not yet been tested or scheduled for release, with the team focusing on careful, incremental progress to ensure a smooth player experience.
The video discusses the current status of Vulkan, DLSS 4, and other graphics and engine improvements in Star Citizen, focusing on insights from Alli Brown, a key figure in the game’s development. Alli Brown explains that the team is primarily concentrating on code stability, quality of life enhancements, and ensuring smooth, regular updates rather than rushing new engine features into the game. This cautious approach aims to prevent instability and bugs that could negatively impact player experience, especially given the complex nature of integrating major rendering updates like Vulkan and HDR.
The development team has been actively testing Vulkan in Squadron 42, with some stability issues identified and addressed along the way. Alli Brown emphasizes that such testing is part of an ongoing process, where features are implemented incrementally, bugs are fixed, and improvements are made over time. However, he notes that porting new features like Vulkan, multi-threading, and DLSS 4 from Squadron to Star Citizen is a lengthy process that can take weeks or even months, due to the complexity of ensuring stability across different game systems and environments.
Regarding DLSS 4, Alli Brown confirms that it has been implemented internally but has not yet undergone testing or been scheduled for release. The team is cautious about releasing new features, as they want to ensure stability and avoid introducing bugs that could disrupt gameplay. The same careful approach applies to other updates, such as the telemetry web page, which is experiencing issues that the developers are aware of but have not yet resolved, highlighting ongoing priorities and resource considerations.
The video also touches on the idea of adding benchmarking tools to Star Citizen, which Alli Brown considers a significant effort requiring dedicated resources. While the concept is appealing for performance testing, the complexity of the game’s diverse scenarios makes it challenging to implement a comprehensive benchmarking system quickly. He explains that such features would divert focus from core development goals like finishing Squadron 42 and improving existing systems, so they are not prioritized at this stage.
Overall, the update indicates that the team is focused on stabilizing and refining existing features rather than rushing out new engine updates. While progress on Vulkan, DLSS 4, and multi-threading is happening behind the scenes, the developers are deliberately cautious to ensure a smooth player experience. The emphasis remains on completing critical graphics and engine work, with new features being introduced gradually once they meet the team’s standards for stability and performance.