When Are We Getting New Ship Systems? Master Modes, Engineering, Control Surfaces, & More (Q&A)

In a Q&A session with Yogi, a principal vehicle programmer at CIG, various ship systems and combat aspects in Star Citizen were discussed. The session covered topics such as the implementation of new ship systems like master modes and control surfaces, the future of ship combat including large non-capital and capital ship battles, and ongoing improvements to turret gameplay.

In this Q&A session with Yogi, a principal vehicle programmer at CIG, they discussed various ship systems and their future implementation. They began by addressing the new atmospheric flight model and how different ship types will fare in different atmospheres. Yogi mentioned that the current plan is to have ships with wings and control surfaces function more effectively in Earth-like atmospheres, while ships without these features will still be able to fly but with less maneuverability. They also talked about the potential for ships to hover and the implementation of master modes in ship systems.

The conversation then shifted to the topic of ship combat and the future of large non-capital ship combat. Yogi explained that the combat between larger ships will likely resemble naval battles, with long-range engagements involving cannons and torpedoes. The focus will be on maximizing damage output and maneuvering to expose weak points or turrets with advantageous loadouts. Yogi also discussed the possibility of ammo storage being decoupled from the weapons themselves, allowing for more strategic choices in ship loadouts and sacrificing hardpoints for larger ammo storage.

The discussion then touched on the future of ship turrets and the desire to make turret gunning a more desirable role. Yogi mentioned ongoing work to improve turret gameplay, such as adding gimbals to turrets for greater control and adjusting aiming systems. He also mentioned the potential for different turret zoom levels to accommodate different ship roles. Lastly, they briefly talked about the plans for large capital ship combat and the potential for campaigns and missions that focus on working aboard capital ships.

Overall, the Q&A session provided insight into the development plans for ship systems and combat in Star Citizen. It highlighted the focus on creating diverse gameplay experiences, from atmospheric flight to capital ship combat, while also acknowledging the ongoing challenges of balancing and implementing these systems effectively.