What's The Right Time-To-Kill in Star Citizen? (Ft. Yogi Klatt) | Podcast Clip

In a podcast clip about Star Citizen, the speakers discuss the importance of finding the right balance for time-to-kill in the game, considering factors like armor systems and damage modifiers. They explore how a moderate time-to-kill duration can provide a satisfying combat experience for both rookies and experienced players, while emphasizing the need to make the game accessible and enjoyable for all skill levels.

In this podcast clip, the speakers discuss the time-to-kill aspect in Star Citizen and how it may be affected by the completion of the armor systems. They acknowledge that finding the right balance for time-to-kill is crucial for gameplay. While some feel that the current time-to-kill is a bit high in certain situations, they also explore the idea of adjusting damage modifiers to create different experiences, such as increasing damage for competitive modes. However, they caution against making time-to-kill too low, as it could lead to instant kills and disrupt the flow of gameplay, especially in PvE scenarios.

The speakers debate whether lower time-to-kill benefits rookie players or makes it harder for them. They suggest that rookies may struggle with aiming and target acquisition, so a lower time-to-kill could provide them with a sense of accomplishment when they successfully eliminate a more experienced player. They also discuss how a moderate time-to-kill of around 2-2.5 seconds can create a satisfying combat experience, balancing the challenge for both rookies and seasoned players. They emphasize the importance of making the game accessible and enjoyable for all skill levels.

The conversation delves into the immersion factor of combat, with one speaker expressing a dislike for hit markers that reveal damage numbers during engagements. They appreciate the uncertainty and imperfect knowledge that comes with not knowing the immediate outcome of an attack, which adds depth to decision-making in combat scenarios. They highlight the value of creating meaningful decision-making processes based on limited information, rather than relying solely on numerical feedback.

The speakers touch on the importance of preparing rookies for PvP combat by first engaging in PvE activities to familiarize themselves with the game mechanics. They caution against expecting rookies to immediately match the skill level of experienced PvP players, as there are strategies and tactics specific to PvP that may take time to learn. They also share frustrations with certain AI behaviors in combat scenarios, emphasizing the need for engaging and dynamic gameplay experiences that avoid repetitive or predictable encounters.

Overall, the speakers acknowledge that determining the ideal time-to-kill in Star Citizen is a complex task, especially considering the evolving nature of the game’s mechanics, such as the individual ship component system. They recognize that future updates, like the introduction of Maelstrom, may further complicate the calculation of time-to-kill due to the unique ship interactions and damage mechanics. Despite not having a definitive answer on the optimal time-to-kill duration, they emphasize the importance of maintaining a balance that caters to different playstyles and skill levels while enhancing the overall combat experience in the game.