In the latest episode of “Level With Me,” the hosts discuss their excitement about the upcoming “Minecraft” movie and share their thoughts on “Space Marine 2,” praising its visuals and narrative but noting shortcomings in enemy variety and multiplayer depth. They also reflect on the recent failure of the game “Concord,” speculate on its future, and share insights on various gaming experiences, including the “John Wick” pinball machine and the latest “Call of Duty” beta.
In the latest episode of “Level With Me,” the hosts express their excitement about the upcoming “Minecraft” movie, particularly due to the involvement of Jack Black and Jason Momoa. They discuss the trailer, highlighting Jack Black’s portrayal of the character Steve and the visual style of the film, which seems to blend realistic elements with the iconic blocky aesthetic of the game. The hosts share mixed feelings about the film’s visuals, comparing it to the initial backlash against the Sonic movie’s design. They acknowledge that while they have enjoyed Jack Black’s work in the past, they have concerns about the quality of the film and its potential reception among fans.
The conversation then shifts to “Space Marine 2,” one of the most anticipated titles of the year. One of the hosts shares his experience of playing the game, mentioning that he has completed the campaign and engaged in multiplayer modes. He appreciates the game for its strong visuals and narrative elements, describing it as a well-realized representation of the Warhammer 40K universe. However, he also notes that while the game is enjoyable, it does not quite reach Game of the Year levels for him, pointing out some areas where it falls short, particularly in enemy variety and depth of gameplay.
As they delve deeper into “Space Marine 2,” the hosts discuss the multiplayer component, which they find to be basic and reminiscent of older titles like Gears of War. They highlight the slower, methodical pace of combat and the importance of positioning and teamwork. While they enjoy the gameplay, they express concerns about the limited number of maps and the overall lack of depth compared to other games in the genre. The hosts also touch on the grind associated with leveling up characters and weapons, which they find excessive and somewhat frustrating.
The discussion then transitions to the recent failures of the game “Concord,” which has been officially shut down shortly after its release. The hosts reflect on the game’s lack of player engagement and marketing, comparing it to other notable gaming flops. They speculate on whether the game could return as a free-to-play title but express skepticism about its future, given the significant investment required to address its core issues. They also share thoughts on the potential for developers to repurpose assets from failed games, citing the example of “Paragon” and how its assets were made available for other developers.
Finally, the hosts wrap up the episode by discussing various gaming experiences, including their thoughts on the “John Wick” pinball machine and the latest “Call of Duty” beta. They express concerns about the design philosophy behind the new “Call of Duty” maps, which they feel prioritize fast-paced action at the expense of meaningful gameplay variety. The hosts emphasize the importance of balancing gameplay experiences to avoid burnout and ensure player engagement. They conclude the episode by sharing useful gaming tips, particularly for players of “Space Marine 2,” and invite listeners to support their podcast through Patreon.