In a recent Star Citizen live stream, hosts discussed the upcoming base building and crafting features, emphasizing the introduction of blueprints and the ability for players to customize items and construct bases in various environments. They highlighted the integration of player trading and the importance of maintaining bases to prevent clutter, while also addressing community questions about balancing and limitations in the new systems.
In the recent Star Citizen live stream, the hosts discussed the upcoming features of base building and crafting, which were highlighted during CitizenCon. The conversation began with a warm welcome and an introduction to the topic, emphasizing the excitement surrounding the new mechanics that will enhance gameplay. The hosts expressed their hope that these features would significantly impact player interactions, allowing for more personalized experiences within the game. The discussion set the stage for a deeper dive into the specifics of crafting and base building, including how they would integrate with existing gameplay systems like mining and trading.
One of the key points addressed was the mechanics of crafting, particularly the introduction of blueprints. The blueprints will serve as recipes for creating various items, and players will have the opportunity to upgrade these blueprints through research. This system is designed to encourage players to gather specific materials, with the quality of those materials directly affecting the resulting item’s stats. The hosts emphasized that crafting will provide players with a sense of ownership and customization, allowing them to tailor items to their playstyle and preferences.
The conversation then shifted to base building, with the hosts explaining how players would be able to construct their bases in various environments. Players can build in both lawful and lawless areas, with the latter offering higher risks and rewards. The mechanics of land claims were also elaborated upon, indicating that players would need to maintain their bases by paying taxes or risk losing their land. The hosts noted that the design aims to prevent abandoned bases from cluttering the environment, ensuring that players are incentivized to actively engage with their properties.
Additionally, the hosts discussed the integration of player trading within the base building system. Players will have the ability to set up shops, trade items, and sell crafted goods. The trading mechanics are expected to evolve alongside the crafting and base building features, allowing for a dynamic economy driven by player interactions. The ability to trade and sell items will create opportunities for collaboration among players, as they can work together to gather resources and craft valuable items.
Finally, the stream concluded with a Q&A segment, where the developers answered questions from the community about the new features. They clarified that while players could build and customize their bases, there would be limitations to ensure balance and prevent exploitation. The hosts reiterated their commitment to refining these systems and taking player feedback into account as development progresses. Overall, the stream provided an exciting glimpse into the future of Star Citizen, highlighting the potential for richer gameplay experiences through crafting and base building.