The Elite Dangerous Trailblazers Update 3.2 primarily focused on server-side fixes that improve fleet carrier and colonization mechanics, including resolving storage transfer issues and ensuring proper functionality of orbital facilities and strong links. Additionally, it introduced adjustments to economic resource sharing and fixed problems with high-tech economies, enhancing overall stability and gameplay for exploration, colonization, and fleet management.
The video provides an overview of the recent Elite Dangerous update 3.2, known as the Trailblazers update, which was released quietly by Frontier on May 16th. This update was primarily a server-side patch, meaning no downtime was required for players to receive the fixes. The update aimed to address various issues reported by players, improving the overall stability and functionality of the game, especially related to fleet carriers and colonization mechanics.
One of the key fixes involved resolving problems with fleet carrier and ship storage transfers, which previously could fail or result in mismatches. Additionally, the update corrected issues with carrier ship packs, ensuring that the correct ships are available for sale in the shipyard. These fixes are particularly beneficial for players who heavily utilize fleet carriers for their operations, streamlining their gameplay experience.
The update also tackled several colonization-related issues. Notably, it fixed problems where orbital facilities failed to establish strong links with ground ports, which are essential for successful colonization efforts. Further, it addressed issues with strong links not functioning properly in commodity markets orbiting ringed planets. The fixes aimed to ensure that colonization mechanics work more reliably, supporting players’ efforts to establish and expand colonies.
Another significant change was the adjustment of how strong link modifiers are applied. Instead of being applied per economy type, they are now applied per link, which was intended to increase the sharing of economic resources across multiple facilities. While the impact of this change might not be immediately noticeable to all players, it was designed to promote more interconnected and efficient colonization processes, enhancing gameplay depth.
Finally, the update resolved a specific issue where high-tech economies were not producing or consuming commodities as intended. These ongoing fixes demonstrate Frontier’s commitment to refining the game’s systems post-launch. Overall, the patch improves various aspects of system colonization and fleet carrier functionality, making the game more stable and enjoyable for players engaged in exploration, colonization, and fleet management.