What Is Space Game? | Unreal Engine 5 - Space Game Devlog #14

In Dev Vlog #14, creators discuss the development of a space game inspired by classic top-down space adventure games, using Unreal Engine 5 for enhanced visual quality. Players will navigate a sandbox world in a single-player experience, engaging in combat, exploration, and various missions, with plans for co-op options and rich world-building elements.

In Dev Vlog number 14, the creators discuss the development of a space game inspired by classic top-down space adventure games like Escape Velocity. The game aims to combine the accessibility of the classic formula with modern additions, using Unreal Engine 5 to enhance the visual quality for a 2.5D experience. The game is primarily designed as a single-player experience with potential for co-op options in the future. Players will navigate a sandbox world with a main quest line and various side quests, utilizing FTL drives and jump gates for exploration.

The lore of the game revolves around humanity expanding beyond their solar system via wormholes, leading to a conflict between factions in the Andromeda galaxy. Players take on the role of a freelance pilot navigating through this conflict, engaging in missions ranging from bounty hunting to cargo hauling. Combat is a key aspect of the game, with a focus on realistic flight controls, deep combat mechanics, and a variety of weapons and ship classes. The game aims to make each combat encounter challenging and strategic, requiring players to manage resources efficiently.

The UI plays a crucial role in combat engagements, especially for long-range battles fought within a picture-in-picture system. The game will feature both long-range and close-range combat scenarios, with a balance between strategic planning and hands-on combat. Beyond combat, the game will offer exploration, scanning, looting, trading, and cargo hauling as key gameplay loops. The physicality and visual representation of actions, such as docking at stations and transferring cargo, are important for immersion.

Players will control a single ship but can own multiple ships to swap out based on mission requirements. Ship customization will involve upgrading turrets, swapping weapons, and experimenting with different ship abilities. The game will feature rich world-building, with each system having a unique story and characters to interact with. The main quest line will provide the game’s overarching story, while side quests and exploration will offer additional depth to the game’s universe. Plans for endgame content are in development, with a focus on evolving existing systems and maintaining player engagement.