What happened to roads?

In the video, the speaker expresses disappointment over the absence of roads in the game “Star Citizen,” especially given their importance for resource logistics and gameplay immersion. They discuss the historical challenges in developing a road system and advocate for its inclusion to enhance realism and streamline missions, while encouraging community feedback on the topic.

In the video, the speaker discusses the anticipated addition of roads in the game “Star Citizen,” expressing disappointment that they were not featured during the recent CitizenCon event. During a panel discussion, the speaker and co-host Port Peach were surprised to realize that roads were not included in the updates, especially given the logistical importance of roads in the game’s resource distribution system. The speaker humorously connects the term “Genesis” to a Star Trek reference, reflecting on how certain phrases can trigger specific thoughts or memories.

The speaker elaborates on the logistics of resource gathering in the game, explaining how resources are expected to move from caves to mining outposts, then to Forward Operating Bases (FOBs), and finally to distribution centers. They emphasize that, in real-world logistics, such transportation would typically rely on vehicles like trucks rather than aircraft, making the absence of roads feel illogical. The speaker and others in the gaming community expressed a desire for roads to enhance immersion and realism in the game, especially since delivery missions often involve navigating challenging terrains.

Throughout the video, the speaker reflects on the existing missions that require players to travel between various locations, highlighting the difficulties posed by the uneven landscape. They argue that the addition of roads could streamline these missions and make the game world feel more vibrant and alive, with potential for AI vehicles to enhance the experience by simulating a bustling environment. The speaker believes that roads would not only improve gameplay but also align with the game’s logistics framework.

The speaker dives into the development history of roads in the game, noting that there have been discussions about implementing a road system for several years. They mention that previous attempts to create roads faced technical challenges, leading to delays and setbacks in their implementation. The speaker shares clips from past developer updates that indicate a commitment to eventually adding roads, but acknowledges that this feature has not yet been prioritized.

In conclusion, while the speaker recognizes that the addition of roads may not be a pressing issue at the moment, they advocate for their inclusion as a valuable enhancement to the game’s realism and logistical coherence. They encourage viewers to share their thoughts on the necessity of roads in the game, and the video wraps up with a compilation of past discussions from developers about the road system, underscoring the ongoing interest in this feature within the community.