What can you ACTUALLY DO in Star Citizen?

Star Citizen currently offers a vast, evolving universe where players can engage in flexible roles such as combat, mining, trading, and exploration across two main star systems, with gameplay emphasizing skill development over traditional progression. While the game is still in active development with bugs and limited persistent features, it provides rich experiences in ship and FPS combat, industrial activities, and emergent gameplay, best enjoyed through community involvement and teamwork.

The video provides an overview of what players can currently do in Star Citizen, focusing on the game’s present state rather than its future plans. Star Citizen is described as an expansive, actively developing game that resembles early access titles, with bugs and evolving mechanics. New players are encouraged to try the game during freefly events, which allow them to play for free for a limited time, and to use referral codes for bonus starting credits. The game features two main star systems: the lawful Stanton system, governed by the United Empire of Earth, and the lawless Pyro system, where player-versus-player combat carries no penalties. The universe includes numerous planets, moons, and points of interest, offering a variety of environments to explore.

Progression in Star Citizen is currently more about skill development than traditional leveling or class systems. Players can earn in-game currency to upgrade equipment and ships, but meaningful, persistent progression like base building and territorial control is not yet implemented and will be reset with future major updates. The game has no fixed classes; instead, players choose their roles based on the ships they pilot and the activities they engage in, allowing for flexible career paths such as combat, mining, or trading.

Combat is a major gameplay pillar and is divided into ship combat and first-person shooter (FPS) combat. Ship combat ranges from small dogfights in light fighters to battles involving massive capital ships, with both player-versus-environment (PvE) missions like bounty hunting and player-versus-player (PvP) engagements. FPS combat involves ground missions against NPC enemies and contested PvPvE zones, with large-scale raid content such as the recent Stormbreaker mission. Some of the best combat experiences combine space and ground combat, requiring teamwork between pilots and infantry players.

Industry and non-combat gameplay are also well represented, with mining being one of the most developed loops. Players can mine asteroids using specialized ships or ground tools, with a variety of options for solo or multi-crew play. Salvaging derelict ships has become more profitable and satisfying with recent updates. Cargo hauling and trading have also improved, featuring fully physicalized cargo that adds a tactile element to transporting goods. These industrial activities provide alternate career paths for players who prefer less combat-focused gameplay.

Finally, the video touches on emergent gameplay like piracy, where players steal cargo from others, and racing, which is heavily community-driven with some developer support. Medical gameplay exists but is currently basic, with revival mechanics and medical ships available but limited in scope. The presenter emphasizes the importance of joining player organizations to enhance the multiplayer experience, as teamwork makes the game more enjoyable and manageable despite its bugs. The video concludes by encouraging viewers to try the game and get involved with the community for the best experience.