We Fully Manned An Ironclad Assault With An Escape Plan | Star Citizen 4k Gameplay Alpha 4.8

In this Star Citizen 4.8 gameplay, the player and friends fully manned a Drake Ironclad Assault ship for a tactical strike mission, facing heavy enemy fire and environmental challenges that ultimately led to the ship’s critical damage and their strategic escape. Despite the Ironclad’s resilience, the team concluded it was ill-suited for intense capital ship combat, making the experience a memorable test of teamwork and ship capabilities under pressure.

In this Star Citizen 4.8 gameplay session, the player and their friends decided to fully man a Drake Ironclad Assault ship and take it into a tactical strike group mission during the first phase of space combat. Their goal was to test how well the Ironclad would perform in a high-intensity fight. Initially, the group coordinated boarding the ship and manning the turrets, preparing for the incoming battle with excitement and strategic planning.

As the combat began, they faced heavy opposition, including attacks from a Perseus ship and numerous fighters. The Ironclad proved to be resilient, with its armor and shields absorbing significant damage, though the shields eventually dropped and the hull started taking hits. Despite their efforts to call for reinforcements and manage power between engines and shields, the Ironclad struggled against the sustained enemy firepower, especially ion shields that were difficult to penetrate.

The team realized that the Ironclad was not the ideal ship for this type of mission, as it was not effectively damaging enemy capital ships like the Paladin or Perseus. They discussed switching to more suitable ships like the Idris for future engagements, acknowledging that the Ironclad might be better suited for different, less intense missions or roles such as a carrier with cannons rather than repeaters.

As the battle continued, the crew faced additional challenges, including environmental hazards like extreme cold affecting their characters, which added urgency to their situation. Eventually, the ship sustained critical damage, and the group decided to abandon the Ironclad by retreating to the command module and then detaching the ship to escape using jump pods. The evacuation was tense, with enemy fighters pursuing them during their escape.

In the end, although the Ironclad was lost, the fight was described as epic, and the escape was executed in classic Drake style. The players had a fun and memorable experience testing the ship’s limits in combat and coordinating as a team under pressure. This session highlighted both the strengths and weaknesses of the Ironclad Assault in tactical strike group missions within Star Citizen.