Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub)

"I’m joined by @TheAstroHistorian live at CitizenCon to discuss our initial impressions right after the show. With a surprise visit from Disco Lando as well. This was a great show and there is so much to talk about. We touch on many things "

In this special episode of the Launch Sequence Podcast, the host, Space Tomato, is joined by TheAstropub to discuss their experience at CitizenCon and whether it was the best one ever. They both express their excitement about the event, noting that the showcased content seemed to be designed for in-game purposes rather than just building hype. The gameplay elements showcased, such as FPS mechanics and UI design, appeared polished and immersive, making them feel like features in a AAA game. They also highlight the impressive graphics upgrade in Squadron 42, particularly the improved lighting, animations, and environments.

The discussion then turns to specific aspects of Squadron 42, such as the thrilling combat encounters with formidable enemies called the “vuel.” The graphics and animations make these encounters intense and scary. They also emphasize the length and depth of the game, with a 20-40 hour playtime and an emphasis on character interaction and exploration. The hosts also speculate on the possibility of a combined FPS and spaceship gameplay experience, similar to Battlefield 2042, based on what they saw in the showcased content.

The conversation delves into the new gameplay systems showcased at CitizenCon, including looting, environmental puzzles, and new vehicles. They admire the improved feedback and interactions with game elements, which contribute to a more immersive and tangible experience. However, they also acknowledge some missing elements, such as the economy, bounty hunting, and hacking, which they hope will be addressed in future updates. Despite these missing features, the hosts express overall satisfaction with the event and the progress that Star Citizen is making.

The hosts conclude by discussing the initial presentation of the event, which they describe as a sales pitch for the game engine. They mention the absence of animal NPCs, which caused some disappointment, and express their appreciation for the hard work of the Star Citizen development team. The episode ends with a call for viewers to share their thoughts and opinions in the comments section and provides information on where to find TheAstropub and Space Tomato online.