The video compares the performance of Vulkan and DirectX 11 in Star Citizen 4.1, highlighting that Vulkan offers smoother gameplay and more consistent FPS, despite DirectX 11 occasionally showing higher FPS. The host ultimately endorses Vulkan as the superior rendering option due to its stability and efficiency, inviting viewers to share their experiences and engage with the content.
In the video, the host compares the performance of Vulkan and DirectX 11 in the game Star Citizen 4.1, focusing on the gameplay experience rather than detailed metrics. The video begins with the host showcasing an Nvidia GPU counter that displays FPS, GPU usage, and CPU performance. The primary goal is to determine whether switching to Vulkan would enhance the gameplay experience. The host sets the graphics render to DirectX 11 and prepares to test both rendering options while walking through the game environment.
As the host walks through the game, a split-screen comparison is shown with Vulkan on the left and DirectX 11 on the right. Initially, Vulkan demonstrates better FPS and higher GPU usage, which suggests more efficient rendering. The host notes that Vulkan maintains a consistent FPS, providing a smoother experience, while DirectX 11 occasionally shows higher FPS but tends to be choppier, leading to a less enjoyable gameplay experience.
Upon entering the hangar and calling for a ship, the FPS readings for both rendering options appear similar at first. However, as the host approaches the ship, DirectX 11 shows a significant FPS advantage, but the gameplay is noticeably less smooth. The host emphasizes that despite DirectX 11’s higher FPS, the constant stuttering detracts from the overall experience, making Vulkan the preferred choice due to its stability and smoothness.
The performance comparison continues as the host enters the cockpit of the ship. While DirectX 11 maintains slightly higher FPS, Vulkan consistently exhibits smoother gameplay with less stuttering. The host highlights that Vulkan keeps GPU usage above 90%, with quick recovery times, whereas DirectX 11 takes longer to recover from dips in performance. This reinforces the host’s preference for Vulkan over DirectX 11.
In conclusion, the host encourages viewers to share their own experiences with both rendering engines in the comments. They express excitement about Vulkan’s performance improvements and mention ongoing work by the developers to enhance the game further, particularly in Squadron 42. Ultimately, the host endorses Vulkan as the superior choice for a smoother gaming experience and invites viewers to subscribe and engage with the content.