In this episode of Star Citizen Sunday, the audio team introduces the Claudius tool, which consolidates audio functions, enhances customization, and adds realism to the game’s environments. Elliot Maltby showcases a mission called “Subdue and Recover,” demonstrating the team’s ability to quickly create missions with diverse gameplay options.
Vital Audio Enhancements - New 3.20 Feature & Claudius Resonance & Propagation | Star Citizen Sunday
In this episode of Star Citizen Sunday, the audio team introduces a new tool called Claudius, which consolidates all the audio functions in the game and allows sound designers to access them easily. The tool includes a feature called resonance, which makes other elements of the game audibly respond when there are loud sounds or high sound pressure events. This creates a more realistic and immersive experience in the game’s environments. The tool also enables designers to quickly implement sounds in-game without needing extensive coding or going back and forth with other teams, resulting in better sound customization. The resonance is also integrated with the propagation tech, which realistically allows sounds to travel through corridors, hallways, and doorways. This not only enhances immersion but also provides players with information on what is happening around them.
The show also covers a mission called “Subdue and Recover,” created by Elliot Maltby from the mission team. The mission involves restraining and capturing a target and dropping them off at the local Bounty admin office. Although the mission had some issues during playtesting, it showcases the team’s ability to quickly put together missions with all the necessary assets and hooks. As new features like restraining are implemented, they will be incorporated into missions, offering players more options in gameplay.
Additionally, the Alpha 320 Eva Catty patch was released, introducing improvements in wheeled vehicle physics and a rebalance of AI ship difficulties. The patch expands the variety of ships available for NPC use, providing more diversity in encounters. The host also mentions that they have covered the patch in more detail in a separate video.
The host emphasizes the importance of audio in Star Citizen, not just for immersion but also for conveying information to players. Audio can provide detailed reports on events, their location, and severity, which is crucial for player decision-making. With the new tools and systems being implemented, the overall audio experience in the game is expected to improve significantly in terms of quality, consistency, and bug fixing.
In conclusion, the audio team introduces the Claudius tool, which consolidates audio functions and enhances customization. The propagation tech and resonance feature add realism and immersion to the game’s environments. Elliot Maltby showcases the “Subdue and Recover” mission, highlighting the team’s ability to quickly create missions with various gameplay options. The Alpha 320 Eva Catty patch brings improvements to vehicle physics and AI ship difficulties. The host expresses gratitude to their supporters and provides links for further support.