Valakkar Fangs are Live in Star Citizen 4.1.1 PTU (Sand Worm Teeth)

The video highlights the recent Star Citizen 4.1.1 PTU update, showcasing that Valakar fangs are now collectible after the creatures became killable, allowing players to extract and use them for crafting. Additionally, it features the new ability to teleport directly to unattended ships, significantly improving convenience and gameplay efficiency, while also mentioning ongoing issues with the commaray and related features.

In the video, the creator discusses the recent PTU patch for Star Citizen 4.1.1, highlighting a significant update involving the Valakar creatures. Previously, the Valakar could not be killed, which prevented players from collecting their fangs, despite patch notes indicating that these fangs were now collectible. With the latest patch, the Valakar are now killable, allowing players to extract their fangs, which can be used for crafting luxury items. The creator demonstrates this by successfully pulling a fang from a Valakar, noting that the fang is smaller than expected but still visually appealing.

The Valakar fangs are described as shedding teeth throughout their lifetime, with damaged teeth being replaced as the creature burrows and catches prey. When the Valakar dies, its fangs can be extracted, making them a valuable resource for collectors and crafters within the game. The creator mentions a character named Wiccolo, implying that the fangs could be part of barter or trade deals. The process of collecting the fangs is shown in action, emphasizing the importance of this update for gameplay and collecting opportunities.

Another major feature introduced in this patch is the ability to teleport directly to unattended ships. This new functionality greatly improves convenience, especially for large ships like the Carrick and Constellation. Players must first open their MOBIUS Object Interfacing (MOI) menu and set a route, but once done, they can jump straight to their ship from any location. The creator notes that this feature will be particularly useful in dangerous areas like Pyro, where quick access to ships can be crucial for safety and efficiency.

The creator expresses excitement about this new teleportation feature, comparing it to the earlier implementation of death markers, which initially had stability issues. They hope that this feature remains stable and doesn’t break with future patches. The ability to quickly access ships is seen as a significant quality-of-life improvement, especially for players who frequently manage large vessels or need rapid deployment in hazardous zones. The update is viewed positively, with anticipation for continued improvements in the game’s functionality.

Finally, the creator mentions a lingering issue with the commaray (likely a typo for “comaray” or similar term), which has been problematic across multiple patches. Despite attempts to test it, the commaray remains non-functional, and this also affects related features like Ghost Hollow. They advise viewers to keep an eye on this issue and note that it hasn’t been resolved yet. The video concludes with the creator thanking viewers and promising to review patch notes later, emphasizing ongoing interest in the game’s development and future updates.