In this Star Citizen tutorial, the player demonstrates that despite broken grid snapping on Hurston’s freight elevators, cargo can still be successfully sent downstairs and registered in the inventory system. They also share a practical tip for repositioning cargo inside the Star Lancer ship to improve loading efficiency, ultimately confirming the reliability of freight elevators for cargo transfer and showcasing a profitable sale.
In this quick Star Citizen tutorial, the creator explores the use of broken freight elevators in the Hurston area to send cargo downstairs, despite the elevators not snapping items to the grid as expected. The video begins with the player attempting to place fresh food boxes into the elevator, noticing that the usual grid snapping feature is not functioning. Despite this, the player decides to proceed with sending the cargo down to see if it still registers correctly.
The player demonstrates placing multiple boxes, around six to eight in various spots, into the elevator. Although the boxes are bouncing around and not aligning perfectly, the key point is that the cargo still appears in the elevator’s inventory system. The video shows that once the transfer is complete, the items successfully register downstairs, proving that the broken grid snapping does not prevent cargo from being sent via the freight elevator.
Additionally, the player shares a useful tip for handling cargo on a Star Lancer ship. If the boxes are positioned on the wrong side relative to the elevator, instead of turning the entire ship around, players can simply move the boxes across inside the cargo hold. This trick works well particularly for size eight boxes and possibly larger ones, making cargo management more efficient and less time-consuming.
The video continues with the player adding more boxes to the elevator, again showing that despite the lack of grid snapping, the cargo is accepted and transferred properly. After sending a total of nine size eight cargo boxes downstairs, the player confirms the inventory count matches the expected amount. This confirms the reliability of the freight elevator system for cargo transfer, even when the visual placement mechanics are malfunctioning.
Finally, the player concludes by showing the sale of the cargo for a substantial profit of 1.5 million credits. They acknowledge that while sending cargo down works fine, retrieving items from a broken freight elevator might be more complicated. The video ends with a reminder to like, subscribe, and turn on notifications for more Star Citizen content, encouraging viewers to stay tuned for future episodes.