The video provides a detailed tour and analysis of the Drake Kraken, highlighting its design as a versatile, landable light carrier capable of carrying multiple ships and landing on planetary surfaces. Starjump Grim discusses its features, interior layout, and the community’s excitement, emphasizing the ship’s significance within the Star Citizen universe and its ongoing development.
The video features a detailed tour and discussion of the Drake Kraken, a large and highly anticipated ship in the Star Citizen universe. The host introduces Starjump Grim, a well-known expert and content creator specializing in spaceship analysis, who provides insights into the Kraken’s design, capabilities, and significance. Grim emphasizes that the Kraken is a versatile, landable light carrier made by Drake Interplanetary, measuring approximately 270 meters in length. It is notable for its ability to land on planetary surfaces, equipped with embedded VTOLs and multiple thrusters, making it one of the largest landable capital ships currently conceptualized for the game.
The conversation then delves into the Kraken’s core features, particularly its landing capabilities and ship storage. The ship is designed primarily to carry two medium-sized ships, such as Cutlasses or Corsairs, on its large deck, with flexibility for other ships depending on their size and shape. Grim explains that the design philosophy is based on the “if it fits, it sits” rule, and the ship’s layout reflects a focus on accommodating Drake’s own ships, like the Cutlass series. The discussion also touches on resource management and resource locks, with potential future updates allowing players to disable gravity or resource locks in certain areas to prevent unauthorized landing or movement of ships.
Further, the interior layout and the ship’s structural design are explored. The model shown is a cinematic mesh from 2018, which is expected to be largely rebuilt for the final game, albeit with minimal changes to its exterior appearance. Grim notes that the model’s high polygon count and detailed structure will be optimized and rebuilt from scratch, employing modern techniques, but the overall shape and design are likely to remain consistent. The interior, including hangar sizes, crew quarters, and access points, is briefly described, with some speculation about potential adjustments to improve functionality and realism, such as adding stairs or freight elevators for easier access between decks.
The discussion concludes with reflections on the Kraken’s community anticipation and its place among other large ships like the Polaris and Idris. Grim highlights that the Kraken’s mystique and frequent appearances in marketing materials have made it a highly desired vessel, comparable to the Polaris in popularity. He also notes that the community’s interest in large capital ships has grown over time, especially with the success of ships like the Idris and Polaris, making the Kraken’s eventual in-game realization even more exciting. Overall, the video combines technical insights with community context, emphasizing the ship’s potential and the ongoing development process.