Too Many Missiles! | Unreal Engine 5 - Space Game Devlog #13

In devblog #13 of a space game, the creators have focused on enhancing missile mechanics, introducing new physics and effects, limited missile ammo acting as a shield, and missile mines as obstacles. The team has collaborated to improve missile gameplay, rewrite code, implement cargo functionality, refine looting systems, and enhance the overall player experience with new features like cargo bays, airlock systems, and diverse asteroid structures.

In devblog number 13, the creators of a space game have been focusing on enhancing the missile mechanics. They have added new physics and particle trail effects to the missiles, making them more visually appealing and cinematic. The game features limited ammo for missiles, which act as a missile shield. Additionally, missile mines have been introduced as obstacles in the game, adding a new level of challenge. The team aims to make the missile gameplay more engaging and strategic by fine-tuning the missile speeds and behaviors.

The development progress in the game has been a collaborative effort, with Rich making significant contributions to implementing new features. This includes rewriting the entire missile code, integrating cargo functionality, and improving the asteroid prototypes. The team is working on creating massive asteroid bases and fields, as well as refining the looting system to make spaceship looting a crucial aspect of the gameplay. They are also laying the groundwork for a comprehensive looting system that will involve collecting various resources and items in space.

The addition of a new cargo bay with functional doors and lighting enhances the looting experience in the game. Players can now pick up cargo in space, which will have a direct impact on their resources and inventory. The team is also working on implementing an airlock system that automatically opens when approaching a compatible docking point. This will play a crucial role in docking procedures, data transfer, and interacting with other ships in the game world, adding depth to the gameplay mechanics.

A new team member, John Log Gastini, is assisting in creating diverse asteroid structures that will be integrated into the game. The focus on missiles during this development phase has led to significant improvements, including a custom homing system and revamped missile pods for different ships. The team is aiming to make the missile system more intelligent and engaging for players, allowing for different missile types and strategic decision-making during combat. The progress on missiles has already translated into more dynamic and enjoyable gameplay experiences.

The game’s development continues to evolve, with upcoming plans to test the pirate battle cruiser and concept out a nav beacon structure. The nav beacons will serve as important navigational tools in the game world, allowing players to discover and mark new jump locations. Additionally, the team is exploring volumetric cloud systems to enhance the visual aesthetics of the game while maintaining optimal performance. The creators are actively engaging with the community through their Discord channel and are committed to sharing updates and snippets of their progress with interested followers.