This Star Citizen Exploit Works With Any Ship – Here’s Why It’s a Problem

The video highlights an exploit in Star Citizen where players use capital ships to easily complete ground missions by hovering and firing from above, bypassing intended combat mechanics and reducing challenge. It also outlines upcoming fixes from Cloud Imperium Games, including enhanced outpost defenses, improved NPC behavior, and flight model changes to restore balanced, immersive ground combat.

In this video, the creator discusses an exploit in Star Citizen where capital ships, such as the Polaris, can be used to easily complete ground missions in the Pyro system by hovering above outposts and using turrets to eliminate enemies from the sky. This tactic bypasses the intended gameplay, which is designed for FPS squads or smaller support ships to engage in ground combat with risk and strategy. The exploit removes challenge and immersion by allowing players to avoid danger and have turrets do all the work.

The problem arises because the current mission design does not account for the use of large ships in ground combat scenarios. Outposts lack adequate anti-air defenses, and NPCs are not equipped to respond to threats from above, making it trivial for players to dominate the battlefield from the air. This undermines the intended experience of tense ground combat and coordinated squad tactics, reducing missions to simple target practice from a safe vantage point.

Cloud Imperium Games (CIG) plans to address this issue by enhancing outpost defenses with anti-air turrets, missile batteries, and shield generators. The upcoming shield system will allow settlements to be protected by domes, forcing ships like the Polaris to engage with shields and defenders rather than simply hovering and firing. This will encourage players to adopt the intended combat mechanics and increase the difficulty of exploiting large ships in ground missions.

In addition to improved defenses, NPC behavior will be significantly upgraded. NPCs will no longer be passive targets but will use advanced weaponry such as missile launchers and railguns, and operate vehicles including ground-to-air platforms designed to counter aerial threats. This evolution will create a more dynamic and dangerous battlefield, requiring coordinated combined arms tactics rather than relying on a single ship to dominate from above.

Finally, changes to the flight model will prevent ships from hovering indefinitely. Vital thrusters will not support stationary flight like a helicopter gunship, compelling pilots to maneuver actively and manage power. These combined improvements will restore challenge and immersion to ground missions, ensuring that skill, coordination, and boots-on-the-ground tactics are rewarded rather than exploits using capital ships. The video concludes with a community engagement segment and a giveaway announcement.