This is IT Server Meshing tested - Star Citizen 4.0 in Motion

The video discusses the testing of server meshing technology in Star Citizen 4.0, where evocati testers are currently focusing on basic server communication and stability between the Stanton and Pyro servers. Despite limitations and bugs, the community is excited about the progress being made with server meshing, which aims to enhance the multiplayer experience in Star Citizen by allowing for larger player counts and more dynamic interactions between servers.

The video discusses the testing of server meshing technology in Star Citizen 4.0, marking a significant milestone in the game’s development. This testing phase is exclusive to the evocati group, but the patch notes have been made public for transparency. The initial testing involves meshing two servers, one running Stanton and the other running Pyro, with limitations on inter-system travel due to a bug causing game crashes. Players are encouraged to evenly distribute themselves between the two systems to observe how the servers communicate with each other, allowing for a total of 200 players to interact simultaneously.

The current testing phase is rudimentary, focusing on basic server meshing functionality without advanced features like jump gates or full system traversal. The developers are strict about preventing players from exploiting the bug-related crashes, considering it against the evocati rules. The playtest is limited to four hours and aims to gather feedback on server stability and communication between the Stanton and Pyro servers. The replication layer technology is also being applied to server meshing, enhancing the overall gameplay experience.

Despite the limitations and bugs present in the current test build, the community is excited about the progress being made with server meshing in Star Citizen. Players are advised to focus on exploring and discovering the Pyro system during the playtest, as missions and markers may not function correctly. While some gameplay systems may not recover gracefully after a server crash, players are encouraged to report any issues encountered during the test. The placeholder UI elements and non-functional jump gates indicate that the technology is still in development and not yet finalized for release.

The evocati testers are urged to focus on the core functionality of server meshing and provide valuable feedback to the development team. The testing phase serves as a crucial step towards achieving a seamless multiplayer experience in Star Citizen, allowing for larger player counts and more dynamic interactions between servers. Despite the initial challenges and limitations, the community is optimistic about the future of server meshing technology in the game. The developers are expected to continue refining and improving the system based on the feedback received during this testing phase.

In conclusion, the testing of server meshing in Star Citizen 4.0 represents a significant advancement in the game’s development, providing players with a glimpse of the potential for a more immersive and interconnected universe. The current playtest focuses on basic server communication and stability, with limitations on inter-system travel and mission functionality. The community’s excitement and anticipation for the future of server meshing technology highlight the importance of this milestone in the game’s evolution. As the developers gather feedback and address bugs and issues, players can look forward to a more robust and engaging multiplayer experience in Star Citizen.