This is how Structural Salvage SHOULD look like in Star Citizen

The video discusses the current implementation of structural salvage in Star Citizen and proposes changes to make it more engaging and rewarding. The creator suggests using sound mechanics to fracture ships, adding complexity and skill to the salvage gameplay.

The video begins by discussing the current implementation of structural salvage in Star Citizen 3.22, which has received mixed reviews from players. Many find it underwhelming and not engaging enough. The video creator suggests that instead of nerfing the prices of construction materials obtained from salvage, the yield from each ship should be nerfed for now to balance the income. This would allow Reclaimer owners to still earn a decent amount, while requiring them to complete more missions to fill their ships.

The video then proposes an idea for the future of salvage in Star Citizen. The creator suggests using sound as a mechanic to fracture ships. By matching the resonant frequency of a salvageable ship, players would be able to send out a shock wave to fracture it. This mechanic would involve skill and risk, as failing to match the frequency could result in the ship exploding and damaging the player’s ship. The idea is to add complexity to salvage gameplay, making it more engaging and rewarding.

To further enhance the mechanic, the creator suggests introducing a saturation potentiometer, which would produce harmonic overtones. Larger ships would have multiple resonant frequencies to match, making fracturing them more challenging. The video also mentions the possibility of implementing grinders or a claw for the Reclaimer to assist in salvaging larger ships. The creator argues that the current salvage mechanics lack engagement and effort, and that these proposed changes would align with the game’s vision.

The video concludes by thanking viewers and patrons for their support. It encourages them to like, subscribe, and consider becoming patrons. The creator acknowledges that the discussion on audio concepts may have been too technical for some viewers, but hopes that it provided an understanding of how the proposed salvage mechanics could work. Finally, the video signs off with a playful remark about bringing a towel when traveling through space.

salt-e-mike reacts:

In this video, Grumpy discusses the shortcomings of the current implementation of structural salvage in Star Citizen, expressing disappointment with its lack of engagement and unbalanced rewards. They propose using a sound-based mechanic that involves matching resonant frequencies to fracture salvageable ships, in order to make the gameplay more enjoyable and satisfying.

In this video, the speaker, Grumpy, discusses the issues with the current implementation of structural salvage in Star Citizen. They acknowledge that the majority of players find it underwhelming and not engaging enough, despite some improvements in the second patch of the PTU. Grumpy expresses disappointment with the long development time for structural salvage and the disparity between what was initially promised for the Reclaimer claw and what it is in its current form, a basic beam.

One of the major concerns is the high amount of money players can earn from salvaging, which seems unbalanced compared to other professions such as mining. Grumpy suggests that instead of nerfing the prices of construction materials obtained through salvage, the yield from each ship should be lowered. They argue that construction materials should be valued lower than unrefined materials and that lowering the yield would be a better solution for now.

Grumpy proposes an alternative approach to salvage, using sound as a mechanics basis. They suggest that players would need to match the resonant frequencies of the salvageable ship to fracture it, similar to how opera singers can shatter a glass with their voices. The player would need to adjust the frequency emitted by their ship to match the ship’s resonance and then fire a shockwave to fracture it. The mechanics would become more complex with different-sized ships having multiple resonant frequencies to match.

In the end, Grumpy emphasizes the importance of making the salvaging experience more engaging and enjoyable, even if it means deviating from the current mechanics. They argue that the current implementation is low effort game design and does not live up to the expectations of the players. Grumpy suggests that the developers need feedback on what is not fun and engaging for the players, so they can find the right solutions.

Overall, the video highlights the dissatisfaction with the current state of structural salvage in Star Citizen and proposes a sound-based mechanic as a potential solution to make the gameplay more engaging and interactive.