They Fixed The TRICHORDING Penalty In Star Citizen

Star Citizen has addressed the Tri-cording penalty by clamping the thrust to the strongest thruster, allowing players to achieve maximum acceleration without counterintuitive behavior. However, there are concerns about speed restrictions and sudden forces in the game, with some players feeling that it detracts from the immersive flight experience.

Star Citizen has made some changes to the Tri-cording penalty in their latest updates. Previously, Tri-cording resulted in weaker thrust across multiple axes compared to a single thruster. However, the developers have now implemented a solution where the thrust is clamped to the strongest thruster being used. This allows players to achieve the maximum acceleration of the strongest thruster when using Tri-cording, without experiencing counterintuitive behaviors. The community has praised the developers for listening to player feedback and working together to improve the flight model.

While the Tri-cording penalty has been addressed, there are still some concerns about the new speed restrictions in the game. Some players feel that these restrictions make the game feel more like an arcade experience rather than an immersive flight simulation. Specifically, there have been complaints about the extreme g-forces applied to ships when switching from navigation mode to SCM (Space Combat Maneuvering) mode. Players have suggested that instead of a sudden force being applied, the thrusters should be relied upon to slow down the ship, even in a vacuum.

However, there is a concern that relying solely on thrusters for slowing down could be exploited by players to achieve higher speeds in navigation mode. Some players have suggested that toggling off the engines could be used as a way to exploit the system. It is recommended that the developers find a different solution to address this issue, as relying on arcade gimmicks to gain an advantage over others is seen as undesirable.

Overall, the community appreciates the developers’ efforts to balance and improve the flight model in Star Citizen. The implementation of Tri-cording limits has been well-received, but there are still some concerns about the arcade-like nature of certain aspects, such as speed restrictions and sudden forces in space. The community hopes that the developers will continue to listen to feedback and find alternative solutions to create a more immersive flight experience. The video concludes with the presenter wishing everyone a happy New Year and expressing excitement to see fellow players in the game.