The STAR CITIZEN Bug That's Driving Players CRAZY!

The video highlights a frustrating bug in Star Citizen patch 4.32 that breaks the cargo autoload feature, forcing players to manually load cargo for trading runs, which is less efficient and more time-consuming. The creator offers a practical workaround by planning smaller cargo loads and using station-based purchasing while expressing hope for a prompt fix.

In this episode of his Star Citizen series, the creator addresses a frustrating bug affecting the game’s cargo autoload feature in patch 4.32. He explains that the autoload function, which automatically loads cargo into ships, is currently broken with no hotfix available yet. Despite this, players can still perform cargo runs manually, though the convenience of autoloading is lost, which is particularly troublesome for those who rely heavily on this feature for efficient gameplay.

The video demonstrates the issue at Rune Station, where attempting to autoload cargo into a Caterpillar ship results in an unresponsive and blank interface. The creator tried common troubleshooting steps, such as removing armor, but these did not resolve the problem. Players can only select the station itself to buy cargo, meaning they must manually manage loading and cannot use the subcategory options to streamline the process.

To work around this bug, the creator suggests planning smaller cargo runs or focusing on larger cargo boxes that fit the ship’s capacity. He provides an example calculation for loading pressurized ice into the Caterpillar, illustrating how players need to calculate the number of larger cargo units to load manually. This method is less efficient and likely less profitable but remains a viable way to continue trading until the autoload feature is fixed.

The video also touches on recent fixes and issues with the cargo system in Star Citizen. While previous patches addressed problems like cargo disappearing when stowing ships and improved loading mechanics, these fixes have inadvertently broken the autoload feature. For players who primarily engage in cargo running, this regression is a significant setback, forcing them to revert to manual loading despite the inconvenience.

In closing, the creator encourages viewers to use the station-based cargo loading workaround and reassures them that trading is still possible, albeit less streamlined. He expresses hope for a prompt fix and reminds his audience to like the video if they found the information helpful. The episode serves as both a practical guide and a candid update on the current state of cargo gameplay in Star Citizen.