In the video, Loud Guns discusses the Strategic Resupply Priority Missions in Star Citizen, praising their narrative context and engagement with core gameplay elements like mining and cargo hauling. However, he criticizes the reliance on purchasing resources from trade kiosks, which leads to tedious waiting times and suggests that developers should eliminate this option to enhance player engagement and enjoyment.
In the video, the host, Loud Guns, shares his thoughts on the recent Strategic Resupply Priority Missions in the game Star Citizen, which have become popular for offering new skins and significant in-game currency rewards. He appreciates the concept of these missions, as they encourage players to engage with core gameplay elements like mining, salvaging, and cargo hauling while providing a narrative context that connects players to the game’s universe. However, he also highlights a significant issue with the event that detracts from the overall experience.
Loud Guns discusses the mechanics of the missions, which require players to gather bulk commodities like copper and corundum. While he acknowledges the excitement of the missions, he points out that the easiest and most risk-averse method to complete them is to buy the required resources from trade kiosks, leading to long queues and frustrating waiting times at locations like Magnus Gateway. This reliance on purchasing commodities diminishes the gameplay experience, as it reduces the excitement and engagement that should come from actively mining and transporting the materials.
He critiques the game design, suggesting that the current system encourages players to opt for the least risky option, which ultimately leads to a tedious experience rather than an engaging one. Loud Guns expresses his concern that this model would not attract new players to the game, as the waiting aspect is not captivating. He suggests that the developers should consider shutting off the option to buy these commodities during the event, which would incentivize players to mine and transport the resources themselves, thus enhancing the gameplay loop.
Loud Guns also proposes an alternative solution: creating cargo hauling missions that reflect the increased mining activity, offering less lucrative payouts for those who choose to haul rather than mine. This would allow players who prefer cargo hauling to engage in the gameplay without the frustrating waiting times. He also addresses the potential impact on pirates, suggesting that missions could be designed to accommodate them, allowing for more dynamic interactions in the game.
In conclusion, while Loud Guns appreciates the direction of the Strategic Resupply Priority Missions, he emphasizes the need for improvements to enhance player engagement and reduce frustration. He encourages players to find enjoyment in other gameplay aspects, such as salvaging or mining with friends, rather than solely focusing on the quickest path to rewards. He invites viewers to share their thoughts and feedback on the event, highlighting the importance of community input in shaping future content for Star Citizen.