The perfect space game

“THE PERFECT SPACE GAME
Does the perfect space game exist, do we even deserve a perfect space game?!
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The author begins by expressing the allure of outer space and our fascination with it. They mention that while not all of us can build our own spaceships, we turn to video games to experience the vastness of the cosmos. They mention games like No Man’s Sky, Elite Dangerous, and X4 as examples of space games they have tried, but ultimately found shortcomings in each. They express a desire for the “perfect” space game that would combine realistic graphics, the ability to explore and interact with planets and ships, and a deep immersive experience.

The author expresses disappointment with games like No Man’s Sky, criticizing its repetitive planet generation and lack of engaging content. They then mention Elite Dangerous, praising its better graphics and combat but lamenting the inability to interact with their ships and the lack of detailed planets. They then move on to X4, appreciating its realistic economy simulation and ship control, but expressing frustration at the inability to explore the game’s worlds.

The author then turns their attention to Star Citizen, acknowledging its complex and visually striking nature. However, they criticize the lack of depth and meaningful content, particularly for exploration-focused players. Finally, they express anticipation for the upcoming game Starfield by Bethesda, but express concern over limited exploration and map size based on interviews and statements from the developers. They conclude by suggesting that perhaps instead of expecting the “perfect” space game, it would be better to appreciate and enjoy the existing range of space games available.