In this episode, Menx tests the new Misfortune salvage ship in Star Citizen, highlighting its efficient auto-eject cargo system and larger capacity compared to the Vulture, which enhances the salvage process. He demonstrates its profitability by comparing selling prices of salvaged materials at different locations and expresses excitement about the ship’s potential for future salvage operations.
In this episode, Menx explores the new salvage ship in Star Citizen called the Misfortune, a ship he has been eager to try out. Unlike the Vulture, another salvage ship that requires frequent trips downstairs to move cargo, the Misfortune features an auto-eject system that deposits salvaged cargo boxes on the sides of the ship, making the process more efficient. Menx purchases the Misfortune from Hurston for 1.89 million credits and plans to test it out in areas like her1 where salvageable materials are commonly found.
Upon receiving the ship, Menx inspects its cargo capacity and layout. The Misfortune holds 16 cargo units, which is more than the Vulture’s 12 units. He notes the arrangement of cargo boxes on the ship’s sides and in the hopper but is uncertain about the exact placement of all 16 units. He also highlights the ship’s design features such as glowing lights, screens positioned at the top of the cockpit, and the engineering terminal that requires a fuse to operate.
Menx then heads to a mining area to test the salvage capabilities of the Misfortune. Using the ship’s tractor beam and scraping head, he begins collecting salvage materials from panels. He explains the importance of monitoring the salvage rate (SCU per second) and demonstrates how the ship auto-ejects filled cargo boxes to the sides. He manages to fill multiple cargo boxes and notes that the ship can hold more than one hopper load before needing to return to base.
Next, Menx compares the potential profit from selling salvaged materials at different locations. Using the in-game ASOP vehicle retrieval system, he calculates the selling price for recycled material composite at various terminals. He finds that prices vary slightly by location, with the best profits coming from selling at certain terminals despite the need to manually unload cargo. He estimates that a full load of salvage could yield around 280,000 credits, and multiple runs could generate half a million credits over a few hours.
In conclusion, Menx expresses enthusiasm for the Misfortune as a salvage ship, appreciating its improved cargo handling and potential profitability. He plans to continue testing the ship with full loads and create more videos to share his findings. He invites viewers to share their thoughts and feedback, signing off with a promise to return with more Star Citizen content.