The Ironclad as an FPS map

The video explores using the Ironclad ship from Star Citizen as an FPS map for boarding and defense missions, highlighting engaging on-foot combat and multi-crew gameplay despite current technical bugs. It also showcases the Beam Eye Tracker device enhancing immersion, with optimism for future patches to improve the ship’s functionality and expand gameplay possibilities.

The video explores the concept of using the Ironclad ship from Star Citizen as a first-person shooter (FPS) map, focusing on on-foot combat and boarding scenarios. Despite the Ironclad currently having several technical issues—such as problems with the command module detaching during quantum travel and collision detection bugs—the creator and a group of players organized gameplay sessions to test its potential once these problems are resolved. They experimented with moving cargo between two Ironclads to create a more dynamic map layout, enjoying the unique and massive ship environment for FPS-style engagements.

Gameplay involved dividing players into defenders and attackers with simple rules restricting grenades, launchers, and turret usage (except for intel gathering). The defenders faced challenges finding good vantage points due to limited sightlines, while attackers used multiple entry points to infiltrate the ship. The video highlights tense moments of sneaking, ambushes, and close-quarters combat, emphasizing how clearing the Ironclad after a boarding assault could be a complex and engaging experience. The ship’s layout proved interesting for both mission-based gameplay and potential arena-style battles.

Several bugs were encountered during the sessions, including missing collisions on elevator floors, clipping through ship floors, and gravity malfunctions in the hangar. Workarounds like using external ladders helped mitigate some issues. Additionally, the Ironclad’s quantum travel glitches caused players to undock unexpectedly, risking loss of the ship if they moved too quickly after exiting quantum. Despite these problems, the team managed to conduct turret defense missions against AI pirates, showcasing the ship’s substantial firepower and multi-crew capabilities.

The video also features a brief sponsorship segment for Beam Eye Tracker, a camera-based eye tracking device that enhances gameplay immersion by allowing natural head and eye movements to control the in-game view. The creator praises its ease of setup, affordability, and how it adds VR-like advantages without the need for full VR gear. This technology was used during the Ironclad sessions to improve situational awareness and provide a more immersive experience while piloting and manning turrets.

In conclusion, the Ironclad shows great promise as an FPS map and multi-crew combat platform, especially for boarding and defending missions. Although current bugs limit its functionality, upcoming patches are expected to address many issues, making the ship even more viable for such gameplay. The creator expresses enthusiasm for the ship’s design and atmosphere, encouraging viewers to join future gameplay sessions via Discord and hinting at exploring additional game modes on the Ironclad. The video closes with thanks to sponsors, collaborators, and supporters.