In a discussion comparing EVE Online and Star Citizen, the speaker criticized Star Citizen’s approach to its economy, arguing that its mechanics allow players to retain ships indefinitely, which undermines the urgency and engagement found in EVE’s player-driven market. They expressed frustration with Star Citizen’s slow development and lack of meaningful features, advocating for a more dynamic and risk-oriented economy similar to that of EVE Online.
In a recent discussion, a player who has recently started playing EVE Online shared insights from a Reddit thread that criticized Star Citizen, drawing comparisons between the two games. EVE Online, a 20-year-old game known for its complex player-driven economy, was contrasted with Star Citizen, which has faced challenges in establishing a similar economy. The speaker noted that many players from games like EVE and Elite Dangerous are crucial for Star Citizen’s future, as they represent potential new players who could invest in and play the game once it is fully released.
The speaker pointed out that Star Citizen has shifted its marketing language over the years, moving from being touted as the “best damn space sim” to a focus on player-driven economies and sandbox elements. However, they argued that the game is straying from these ideals, as players can acquire ships through real money purchases and keep them indefinitely, unlike in EVE, where losing ships is integral to the economy. The constant destruction of ships in EVE creates a dynamic market, whereas Star Citizen’s approach diminishes the urgency for players to engage in a player-driven economy.
The conversation highlighted the fundamental differences in gameplay mechanics between the two titles. In EVE, players experience a high attrition rate, which fosters a more engaging economy driven by the loss and destruction of ships. In contrast, Star Citizen’s current mechanics allow players to respawn their ships and retain their upgrades, leading to a stagnant economy without the necessary demand for crafted items. The speaker expressed a desire for Star Citizen to adopt elements of EVE’s economy, emphasizing the importance of loss and risk in creating a vibrant in-game market.
Moreover, the speaker criticized Star Citizen’s slow development process and the lack of meaningful features, such as crafting systems, which are essential for player engagement. They argued that the game has not yet achieved the depth and complexity of EVE’s economy, despite having been in development for several years. The discussion also touched on how players perceive their ships in both games, with EVE players viewing their ships as disposable resources, while Star Citizen players treat them as prized possessions, which hinders the potential for a player-driven economy.
In conclusion, the speaker expressed their frustration with Star Citizen’s current trajectory and the decisions made by its developers. They conveyed a longing for the engaging experiences found in EVE and the joy of participating in a dynamic economy, where player interactions and losses matter. The video served as a platform for sharing thoughts on the contrasting economies of both games, ultimately advocating for a more engaging and meaningful experience in Star Citizen that aligns with the successful elements of EVE Online.