Tariffs and the Gamer. Plus is CIG at Risk From Them?

In the video, Daniel Raymond discusses the implications of Cloud Imperium Games’ decision to hold Citizen Con 2025 virtually, suggesting that economic factors, including tariffs and a potential recession, may be influencing consumer spending on non-essential items like video games. He also highlights how tariffs on imported gaming products could raise prices and accelerate the decline of physical media, while cautioning that a shift to American manufacturing may not significantly increase job growth due to automation.

In the video, Daniel Raymond, the voice behind Raise Guy, discusses the recent announcement by Cloud Imperium Games (CIG) that Citizen Con 2025 will be held virtually, expressing concerns that the event’s cancellation may be due to economic factors, particularly the impact of tariffs. He highlights that while CIG claims to be focused on major milestones and improvements for both Squadron 42 and Star Citizen, the decision to shift to a virtual event suggests underlying worries about consumer attendance and financial viability amid a potentially deepening global recession.

Raymond elaborates on the broader implications of the economic situation, noting that while CIG is not directly involved in the international distribution of manufactured goods, the nature of their product—virtual spaceships—makes them susceptible to changes in consumer spending. He points out that non-essential purchases, like video games, are often the first to be cut during economic downturns. However, he also suggests that the pandemic showed a trend where people turned to gaming as a form of escapism, which could buffer CIG against the recession’s effects if consumer confidence remains somewhat intact.

The video also delves into the impact of tariffs on gaming products, specifically focusing on the example of joysticks that Raymond purchased for a giveaway. He explains how the removal of the de minimis rule will lead to increased shipping costs and tariffs on products imported from China, significantly raising the prices for consumers. This change will affect not only individual purchases but also the broader market for gaming peripherals and physical media, potentially making them less affordable.

Raymond discusses the implications of these tariffs for the gaming industry, noting that while digital games may remain unaffected, physical media like cartridges and discs will incur higher costs due to tariffs on their manufacturing. He emphasizes that this could accelerate the decline of physical media sales, pushing consumers toward digital platforms like Steam, which are not impacted by tariffs. Conversely, gaming consoles and other hardware made in China will face significant tariff increases, raising concerns over their affordability.

Finally, the video explores the potential for American manufacturing to rise as a result of these tariffs, but Raymond cautions that the reality may not lead to a significant number of jobs being created. He argues that automation in U.S. factories has reduced the need for labor, meaning that even if manufacturing is brought back to the U.S., it may not result in the expected job growth. The video concludes with Raymond encouraging viewers to be mindful of these economic changes and their implications for the gaming industry while sharing insights on how to navigate the evolving landscape.