#sz-news

SteelTek - Bundle

Forego subtlety and stealth, stroll headstrong into the fight and outgun your way to victory with the SteelTek bundle, featuring matching silver with Damascus-steel accents. Includes the CDS BUL-H4 super heavy armor, Apocalypse Arms Vendetta HMG, and SteelTek paint for the Anvil Asgard.

The CDS BUL-H4 armor utilizes advanced synthetic polymers to significantly mitigate impact, transforming the wearer into a bulwark of defense. The armor’s power-assisted frame maintains mobility and allows its wearer to wield the Apocalypse Arms Vendetta heavy machine gun, which boasts a huge rate of fire for absolute target saturation.

The SteelTek Bundle will be delivered in Alpha 4.10.


Roadmap Roundup - August 12, 2026

Release View

Alpha 4.11

Nyx I

Nyx I is a coreless planet that orbits closest to the sun in the Nyx system. Once considered impossible to terraform, Nyx I has undergone a drastic transformation thanks to new experimental technology developed by Genesis Terraforming and now features a robust ecosphere capable of supporting a wide diversity of life.

This card has been set to Tentative.

Starchitect Mission Pack

Implementing new sandbox missions across sprawling planetary locations designed to keep players planetside for longer, with focus on more localized objectives.

This card has been set to Tentative.

Genesis: Planet Tech v5

Implementing Planet Tech V5, a complete rework of how planets are built, populated, and rendered. Introducing emergent biomes driven by realistic physical properties, and scattering plants and rocks according to their natural behaviour, reworking terrain shading across materials like sand, dirt, rock, and snow, and moving generation and spawning to the GPU to support denser environments with improved rendering performance.

This card has been set to Tentative.

Genesis: Starchitect

Implementing Starchitect, a new procedural world-building system that automatically scatters sectors, clusters, and locations across planetary bodies while constructing locations from modular tiles. Using Genesis data to identify suitable placement for game objects, Starchitect introduces a new workflow for populating planets and building large-scale locations across an expanding universe.

This card has been set to Tentative.

Genesis: Population Manager

Implementing the Population Manager tech. Its primary goal is to load balance the server population and create inhabitants appropriate to their local environment, while enabling more complex interactions between agents focused on a dynamic context.

This card has been set to Tentative.

Starchitect POIs

Implementing new ground locations owned by various factions, offering a variety of procedurally generated combinations of building compositions. These will support a wide variety of mission archetypes and gameplay loops.

This card has been set to Tentative.

Heavy Combat Armor

Implementing a heavy combat armor in the persistent universe.

This card has been set to Tentative.

Character Customization Update (Brows)

Implementing three new eyebrow styles and updating six existing options to bring them up to the current visual quality standard.

This card has been set to Tentative.

Kastak Arms “Verdict” LMG

Implementing the Kastak Arms “Verdict” LMG, a medium-range weapon that builds heat through sustained fire before unleashing devastating superheated plasma projectiles with its alternate fire mode.

This card has been set to Tentative.

Kastak Arms “Hellion” Pistol

Implementing the Hellion Plasma Pistol, a high-velocity plasma weapon that creates hazardous impact zones, allowing operators to rapidly deploy multiple areas of denial across the battlefield.

This card has been set to Tentative.

New Wikelo Ship Offerings: Tiburon

Adding an Aegis Tiburon with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo’s Emporium contracts.

This card has been set to Tentative.











Additional info regarding PTV5 from Will Hain (river guy) from 10-42’s stream:

  • “Won’t spoil surprises around other planets - but be excited”

  • Outposts are new and not in the style of Pyro’s, everything from the CC25 Nyx 1 preview is on Nyx 1 in 4.11

  • Tech has turned out better than expected. Biggest focus right now is performance, as much as possible has been moved to GPU - but also doing a lot more work. At the moment its hard to compare, not really apples to apples.

  • ​​V6 is not something planned, “next leap” for planet tech would be change in Height pipeline (think real mountains and canyons) - that’s the least touched part in V5 (though the offline part has changed significantly). R​ivers - not coming with Nyx 1. There’s new tech that could be used for rivers, but didn’t make it in time for Nyx 1.

  • ​​V5 is not currently in S42 and has been iterated in SC codebase.

Sneak peek of the week:

Greycat MFC

Quote: Hot or cold?

Thorsten regarding future aspects of ship combat:

Short term plans:

  • TTK will return to pre-engineering levels, which will have an economic impact due to faster mission completions.
  • Coherent balance for band-aid fixes, which they recognize has weakened balance over time.
  • Shield updates, health, recharge rates etc, avoidance of ‘escape game’ (I assume nav out) in PvP.

Long term plans:

  • Armour bandings with clearly defined, understandable rules.
  • Clear weapon identity and choices between weapon types, IE gatlings vs cannons.
  • Adjusting ship part health properly for engineering (which has not yet been done)
  • A tech preview or PTU for these changes (not his call but desired) to be tested heavily internally and externally.

Some of these plans were considered for 4.10 but the decision has been taken to make sure that balance changes are ‘done right’ as opposed to sweeping changes we have seen in previous PTUs, and adjustments to some of these (like TTK) impact more than just combat. However, there is a strong desire to reach a solid basis for ship balancing going forward.

This Week in Star Citizen :

On Wednesday, we’re tentatively planning the start of some focused stress tests. Keep an eye on Spectrum for more information soon!

MONDAY, AUGUST 17

  • This Week In Star Citizen

TUESDAY, AUGUST 18

  • Ship Showdown 2956 - Phase 2 Commences

FRIDAY, AUGUST 21

  • RSI Weekly Newsletter

time to vote everyone <:scamMan:847502148464148531>

Ship Showdown - Limited ship sales

While all the participants of the tournaments can be obtained with a 2 year insurance during the whole event
The Idris-P will only be obtainable during limited wave sale, only accessible to Chairman’s Club members

Wave 1: Tuesday, August 25, 2026 4:00 PM
Wave 2: Tuesday, August 25, 2026 8:00 PM
Wave 3: Wednesday, August 26, 2026 12:00 AM
Wave 4: Wednesday, August 26, 2026 4:00 AM
Wave 5: Wednesday, August 26, 2026 8:00 AM
Wave 6: Wednesday, August 26, 2026 12:00 PM

RSI Launcher 2.16 Release Notes

Hello everyone,

Today, we are releasing the RSI Launcher 2.16

In this version, we’re fixing QoL issues and introducing a new visual feature:

This update unlocks the following functionality in your Launcher:

  • When hovering on a specific card a video will display in the background. It is not visible for now but it will be when we release a new game patch.

New features:

What’s new in this release:

  • Video display on card hover.
  • You can now select text and copy paste in the guide session chat.

Fixed Issues:

  • LCH-3224: Guide panel now follows Accessibility settings.
  • Comm-Links click on links fixed
  • Horizontal scroll on guide proficiencies fixed
  • LCH-3235: Black Box issue fixed.
  • Fixed issue on invisible status removed when entering game.

Known issues:

  • If you witness a black rectangle on the bottom right of your screen, please turn off the overlay notification in your notification settings.
  • Some users encounter a flickering Launcher background, which can be partially mitigated by turning off accessibility settings. Please refer to this comment for a potential fix:
  • The Launcher sometimes fails to create the StarCitizen/Live folders for some users, leading to Error 2000, Error 5008, or Error 5010. Try creating the folder manually and running the Launcher as an administrator.
  • LCH-1030: Launcher suppresses Screen Saver
  • LCH-1958: Never Ending Download loop. Please report the issue; we are encountering trouble investigating it.
  • Users might encounter Desync with Language and Proficiencies while using the guide system both on Spectrum and in the Launcher at the same time.

PTU Stress Test, Alpha 4.10: Siege of Orison, Recco Battaglia, and… the Kruger Stingray

We’re getting into the home stretch for Alpha 4.10, and we’d like to spend the rest of this week putting the PTU through its paces before we roll out to the Live servers.

We’ve got a number of fixes in, along with some additional backend logging to help us keep a better eye on things while you’re playing. Now we want to put some real load on the areas we’re most interested in seeing hold up.

In particular, we’d love to see you spend some time with:

  • Siege of Orison
  • Recco Battaglia
  • Cargo Missions

As part of this final push, we’re giving active PTU testers a chance to take the Kruger S-65 Stingray out for a spin. Those who receive access will be able to fly it for free through Sunday.

If you’ve already put substantial time into testing the PTU, you may find the Stingray available immediately with today’s new build. If you’re just getting started with the PTU today, spend some time playing the focused activities mentioned above, and we’ll be keeping an eye out for active players to grant access to the Stingray as well. Once it’s available in your hangar, take it out for a spin and let us know what you think.

The main goal here is pretty straightforward: we want to find the things that are going to break when we put this in front of everyone on Live. If something feels off, breaks, gets weird, or just doesn’t behave the way you think it should, let us know on Spectrum and the Issue Council.

Thanks for continuing to participate on the PTU, and we’ll see you in-game!

Sneak peek of the week:

Generator Prop

Quote: Electrifying.

This Week in Star Citizen :

If all goes smoothly, we’re aiming to roll Alpha 4.10 out to Live this week.

We’re doing things a little differently for this year’s celebration. With Alpha 4.10 heading toward Live, we want to give the team room to monitor the release and continue improving the experience once it lands. So, this year’s Ship Showdown Free Fly will be focused on the community already in the 'verse. From August 26 to September 2, all existing backers will be able to take the Elite Eight for a spin before the Final Four take the spotlight at Best in Show during this year’s Intergalactic Aerospace Expo.

Or, put simply: launching a major patch and running a wider Free Fly in the same week… we’re not going to do that.

MONDAY, AUGUST 24

  • This Week In Star Citizen

WEDNESDAY, AUGUST 26

  • Ship Showdown 2956: Elite Eight Free Fly Begins
  • Roadmap Update
  • Roadmap Roundup

FRIDAY, AUGUST 28

  • Bar Citizen World Tour @ Gamescom - Cologne, Germany
  • RSI Weekly Newsletter
  • August Issue of Jump Point for Subscribers

Warbond includes the Kruger flightsuit

Edit: Flightsuit also can be had separately for credit


Zyloh in general - big post coming soon regarding persistent issues in the game and their steps to tackle them, as well as a brand new video series shadowing core meetings in the run up to 4.10 release. Due today (?)

the non eye cancer picture

Roadmap Roundup - August 26, 2026

Release View

Alpha 4.10

The following cards have been set to Released:

  • Mission Giver: Recco Battaglia
  • Super Heavy Combat “BUL-H4” Armor
  • Instancing
  • Siege of Orison
  • Fuel Tanks and Consumption Rebalance
  • New Wikelo Ship Offerings (4.10.0) - Drake Clipper
  • Apocalypse Arms “Vendetta” HMG
  • Hedeby Gunworks “Arlington” Lever Action Rifle
  • New Weapon Attachment: Hedeby Gunworks S2 Optic
  • Kruger Stingray
    • Implementing Kruger’s first Medium Fighter, blending timeless styling with a transformative design that adapts its silhouette to the demands of modern flight.
      Item Recovery: Ship Loadout Improvements has been moved to Alpha 4.11, as we need more time to test it with you in the PTU, before it goes live.

Alpha 4.11

Nyx II

With high temperatures and a high-pressure atmosphere dense with thick clouds, Nyx II is an inhospitable planet where protective gear is recommended. While some resources dot the surface, the risk involved in harvesting them has left the planet almost void of commercial development.

This card has been set to Tentative.

Nyx III

Nyx III is an ice giant that lacks a breathable atmosphere and is considered a difficult candidate for expansive commercial resource extraction.

This card has been set to Tentative.

Item Recovery: Ship Loadout Improvements

Implementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player’s control.

This card has been set to Tentative.

Associated Science And Development “Model-K2” DMR

Implementing the Associated Science And Development “Model-K2” Designated Marksman Rifle, a versatile energy weapon that builds heat during sustained fire allowing operators to switch fire mode using heat to unleash powerful ultra fast projectiles

This card has been set to Tentative.

Lightning Bold Company “Skarnov” Assault Rifle

⁠Implementing the Lightning Bold Company “Skarnov” DMR, a fully automatic designated marksman rifle whose specialized projectiles create electrical discharges between multiple targets, making it highly effective against groups of hostiles.

This card has been set to Tentative.

The existing Heavy Combat Armor also got its name: Monolith!




Star Citizen | Inside CIG: Siege of Orison