The video compares the Stalancer Attack and Stalancer Max in Star Citizen 4.1.1, highlighting the Attack’s superior combat capabilities, medbay, and smaller size, making it ideal for combat and rescue missions, while the Max offers greater cargo capacity and redundancy for hauling and logistics. The presenter recommends choosing based on whether players prioritize firepower and versatility or cargo space and durability.
The video compares the upcoming Stalancer Attack to the Stalancer Max in Star Citizen 4.1.1, analyzing their features, capabilities, and suitability for different playstyles. The Stalancer Attack boasts impressive weaponry, including four size four controlled turrets for the pilot, two size five turrets on each side, and missile systems at the rear, making it highly formidable on paper. In contrast, the Stalancer Max has a more redundant power system with two size two power plants and coolers, but only one size three shield, which makes it more vulnerable if systems are destroyed. The Max also offers significantly more cargo capacity, making it ideal for hauling, whereas the Attack is geared more toward combat.
The presenter then compares the ships in-game, highlighting the differences in internal layout and functionality. The Max features a large cargo hold suitable for dedicated haulers, with ample space for vehicles and cargo, making it the better choice for players focused on logistics. The Attack, however, sacrifices some cargo space for a medbay, which is a major selling point for those interested in medical or rescue operations. The ship’s design also includes a hangar for smaller ships like the Fury, and the presenter notes that the Attack will have a larger side turret and an airlock, enhancing its combat capabilities and versatility.
The video discusses the internal space and layout changes expected with the Attack, such as reduced living quarters and an expanded hangar area. The presenter mentions that the Attack’s cockpit and weapon placements are well-designed for combat, especially for multiplayer scenarios, but notes that solo players might not see a significant advantage unless they coordinate with others. The ship’s lack of additional MFDs is also highlighted as a drawback, which could impact tactical awareness during missions. The presenter emphasizes that the choice between the ships depends heavily on the player’s gameplay style—whether they prioritize cargo, combat, or medical support.
In conclusion, the presenter leans toward preferring the Attack due to its combat features, medbay, and smaller size, which offers more flexibility for certain missions. They acknowledge that the Max remains a strong option for cargo haulers and casual players who do not need the combat-oriented upgrades. The decision to upgrade or purchase depends on individual priorities—whether one values the extra firepower and medbay of the Attack or the cargo capacity and redundancy of the Max. The video ends with an invitation for viewers to share their preferences and plans, emphasizing that both ships have their unique advantages suited to different playstyles.