“Starfield” is the latest, highly anticipated release from Bethesda Game Studios, the makers of “Elder Scrolls V: Skyrim” and “Fallout 4”. The game has expansive world-building mechanics, featuring role-playing elements, character customization, and the promise of endless exploration among the stars. However, despite running smoothly on high-end hardware and a high degree of freedom, the graphics were a point of disappointment for the player, failing to show a significant improvement compared to Bethesda’s earlier titles.
A significant concern lies with the game’s progression system, which heavily relies on character perks. Unfortunately, many essential abilities and gameplay mechanics are locked behind perks, causing frustration to the player who was unable to progress through missions due to a lack of the required perks. This system forced the player to invest in perks they might not have been interested in to progress through the game which he describes as ‘padding’.
The world-building and game mechanics left the player feeling cold about the game, referring to it as ‘soulless’. The reviewer contrasts “Starfield” with its spiritual predecessors, such as “Skyrim”, “Oblivion”, or “Fallout”, where players could immerse themselves in vibrant and seamless game worlds. In contrast, “Starfield” consists of ‘instance boxes’, where players jump between tasks and quests, ruining immersion.
The Player criticized the game’s immersion-breaking mechanics, particularly the ‘instant’ travel between environments. Instead of allowing players to experience each journey by piloting vehicles or traveling by foot, the game relegates most journeys to instant travel resulting in an experience described as a ‘loading screen simulator’. The lack of immersion extends to NPC interactions, making characters feel more like storage lockers than individuals with personalities.
Despite these flaws, the game does have redeeming qualities. Some of the firefights were described as thrilling and enjoyable, coupled with a variety of guns and powers added to the enjoyment. The game also offers extensive customization options, achieving a wide range of individual expression and creativity.
However, the player was not impressed with the crafting and spaceship building aspects of gameplay due to the number of locked perks required to access them. The game, according to the player, felt less like an RPG and more like a first-person shooter. While the customization options were a plus, such options coupled with boring missions, and unengaging companions made the game feel tedious.
In the end, the Mac considers “Starfield” a disappointment. With an asking price of £85 or $60, they deemed the game not worth the money, labelling it a ‘loading screen simulator’ with subpar graphics, tedious mechanics, and lacklustre immersion. While it has some redeeming qualities such as gunfights and customization, he believes it falls short of Bethesda’s previous offerings and its competitors in the space RPG genre.