Starfield Proves Modern Gaming is Dying + DrDisRespect & NakeyJakey HATE Bethesda's Latest

In this video, the creator criticizes Bethesda’s new game, Starfield, for its lack of originality and numerous design flaws. They discuss how the game’s cover art appears to be a rip-off of another film, and how popular YouTubers such as Nikki J are expressing their disappointment with the game’s exploration mechanics and lack of land vehicles. The creator argues that these decisions were made to deliberately waste players’ time and increase engagement. They also highlight the frustrating experience of completing simple quests in the game due to a lack of markers and guidance. The video concludes with a plea to hold the gaming industry accountable for producing subpar games like Starfield and to not normalize this type of gaming experience.

Endymion discusses Starfield, a game by Bethesda, labelling it as arguably Bethesda’s worst and full of problematic design choices. According to them, Starfield deliberately integrates frustrating elements such as numerous loading screens and an unfulfilling player experience. They insist that game industries like Bethesda should be held accountable for delivering subpar products like Starfield.

A peculiar accusation around Starfield’s cover art is also highlighted. Allegedly, the art bears an uncanny resemblance to the poster of an Indian film, "Mission Mangal." While Bethesda has not confirmed any copying, Indemion stresses the striking similarities. They also bring up criticisms of the game from popular YouTuber Nikki J, notably about the lack of vehicles for exploration.

Bethesda’s decision to remove ground vehicles from Starfield is a focus point, which the gaming company claims is a deliberate choice to enhance the game’s experience. Endymion challenges this, suggesting that this omission only makes sense if the game is open world, and the lack of accessible transportation ultimately decreases the quality of gameplay. They further discuss the adverse effects this decision has on player engagement.

Different comparisons are made with previous games from Bethesda. Skyrim and Fallout, for example, were viewed as complete experiences due to their substantial content. They argue that Starfield, unfortunately, lacks this, primarily focusing on driving up subscription renewals and meeting quotas. These shifts in expectation and limitations allegedly restrict Bethesda’s creative vision.

An article from The Gamer is mentioned, which details a player’s frustration over the game’s map system and quest design. They elaborate on how what should be simple tasks become overly complicated due to the unclear directions. Indemion argues that this design flaw is a blatant indicator of the game’s attempt to inflate playtime and subsequently increase renewing subscriptions.

Alana Piers’ experience with the game is highlighted, where she mentions the lack of exciting discoveries and interesting locations to explore. This, along with other numerous flaws in the game, are described as signs of the deteriorating quality of current video games. For Endymion, games like Starfield are inferior and should not be normalized.

The video concludes with a call to action for viewers to hold the gaming industry accountable for the quality of their products. Endymion further expresses confusion over why some people defend games like Starfield. They urge fans not to accept this decreasing standard and take a stand against this current trend in gaming.