"New information on Starfield suggests that the planetary surfaces are broken down into regions with “invisible walls”. Players essentially have to move across this boundary to get to the next region of the planet.
If you would like to hel"
"New information on Starfield suggests that the planetary surfaces are broken down into regions with “invisible walls”. Players essentially have to move across this boundary to get to the next region of the planet.
If you would like to hel"
The controversy surrounding Starfield revolves around the fact that planets in the game are not seamless and instead broken down into regions or tiles. Each tile takes around 40 minutes to walk across, similar to Skyrim’s map. This information was originally leaked and later confirmed by Tom Henderson of Inside Gaming. Screenshots from review copies of the game have surfaced, showing a message indicating the boundary of a map tile. Players need to return to their ship to access the next region. Tom Henderson has also mentioned that planets have a limited number of fixed landing zones, but players can still land anywhere on a planet and explore each region.
The reaction to this issue has been mixed. Some players feel misled or that the immersion and seamlessness of the planets is important to them. Others believe it’s a matter of principle and that Bethesda should have been more clear about the tiling system. Some players don’t see it as a major concern as they can still explore the entire planet, albeit with loading screens or transitions between tiles. There are also those who simply don’t care as long as the game is of good quality.
The author of the video acknowledges that Bethesda hasn’t lied about the tiling system, but also agrees that they could have been more transparent about it. Personally, the author is not bothered by the tiling system and sees it as a massive game with multiple maps of Skyrim’s size. The author expects each region to contain activities, encounters, and resources, similar to small encounters in Skyrim’s wilderness. Additionally, the author speculates on the statement that each player will have a different experience on the same planet, suggesting that regions may be procedurally generated and differ for each player. The video also mentions the presence of loading screens throughout the game, including when transitioning between regions, entering and exiting the ship, and potentially when traveling from planet to planet.
Overall, the video provides a breakdown of the Starfield controversy, the various reactions from the community, and the personal thoughts of the author.
salt-e-mike reacts:
In this video, Obsidian Ant discusses the controversy surrounding the planet exploration in Starfield. He acknowledges the existence of boundaries and limitations in the game’s planetary surfaces, while sharing his perspective that breaking down planets into tiles can provide a better gameplay experience.
In this video, Obsidian Ant discusses the controversy surrounding the planet exploration in Starfield. He acknowledges the existence of boundaries and limitations in the game’s planetary surfaces, while sharing his perspective that breaking down planets into tiles can provide a better gameplay experience.
In this video titled “Starfield - Planets ‘Controversy’ - ‘Invisible Walls’ - Worlds Have Boundaries?” by Obsidian Ant, the YouTuber discusses the controversy surrounding the planet exploration in the game Starfield. He mentions that he personally expected the game to have limitations and invisible walls, as it is common in other similar games like No Man’s Sky. He acknowledges that some people may feel misled by Bethesda’s statements about the game’s planet exploration, but he is not disappointed as he believes the game can still be fun without fully explorable planets.
The YouTuber goes on to explain that leaked information suggests that planetary surfaces in Starfield are broken down into regions or tiles, and players need to transition across these regions through loading screens or boundaries. He emphasizes that Bethesda has not lied about the game, but they were not clear about the existence of these boundaries. He also acknowledges that players’ experiences will differ on the same planet due to procedural generation.
The video discusses different player reactions to the controversy, including some who are disappointed or feel misled, while others are not bothered by the limitations. The YouTuber shares his personal thoughts, stating that he has played games like Star Citizen and Elite Dangerous, which attempted fully explorable planets, but found them lacking in gameplay. He believes that Starfield’s approach of breaking down planets into tiles with specific activities and encounters is a better choice. He also mentions that the game’s large-scale maps and procedural generation can still provide a massive and immersive experience.
Overall, the YouTuber aims to provide information about the controversy surrounding Starfield’s planet exploration and offer his perspective on the matter. He emphasizes that he is not trying to create drama and believes players have the right to know about the game before making a purchase. He encourages viewers to form their own opinions based on the available information.
In this video titled “Starfield - Planets ‘Controversy’ - ‘Invisible Walls’ - Worlds Have Boundaries?” by Obsidian Ant, the YouTuber discusses the controversy surrounding the planet exploration in the game Starfield. He mentions that he personally expected the game to have limitations and invisible walls, as it is common in other similar games like No Man’s Sky. He acknowledges that some people may feel misled by Bethesda’s statements about the game’s planet exploration, but he is not disappointed as he believes the game can still be fun without fully explorable planets.
The YouTuber goes on to explain that leaked information suggests that planetary surfaces in Starfield are broken down into regions or tiles, and players need to transition across these regions through loading screens or boundaries. He emphasizes that Bethesda has not lied about the game, but they were not clear about the existence of these boundaries. He also acknowledges that players’ experiences will differ on the same planet due to procedural generation.
The video discusses different player reactions to the controversy, including some who are disappointed or feel misled, while others are not bothered by the limitations. The YouTuber shares his personal thoughts, stating that he has played games like Star Citizen and Elite Dangerous, which attempted fully explorable planets, but found them lacking in gameplay. He believes that Starfield’s approach of breaking down planets into tiles with specific activities and encounters is a better choice. He also mentions that the game’s large-scale maps and procedural generation can still provide a massive and immersive experience.
Overall, the YouTuber aims to provide information about the controversy surrounding Starfield’s planet exploration and offer his perspective on the matter. He emphasizes that he is not trying to create drama and believes players have the right to know about the game before making a purchase. He encourages viewers to form their own opinions based on the available information.