StarEngine Demo Blew My Mind - Star Citizen 4.0 WILL BE AMAZING

The speaker in the video is extremely enthusiastic about the StarEngine demo for Star Citizen 4.0 and believes that the game will be amazing. They discuss the seamless transitions between different areas, the impressive size of the game, the attention to detail in each location, and the potential for new features and additions in the future updates.

The speaker in the video is excited about the StarEngine demo for Star Citizen 4.0 and believes it will be amazing. They mention that the demo shows seamless transitions between different areas without loading screens, which is an important feature. They also mention the game’s impressive size, being an entire solar system, and the transition from space to ground gameplay. The speaker expresses their love for Microtech, a planet in the game, and highlights its fully explorable nature without loading screens. They also discuss the inclusion of extensive interiors, object container streaming, and different biomes in the game.

The speaker mentions the possibility of caves on Microtech and the addition of new locations such as New Babbage and the Metro. They express appreciation for the attention to detail in the game, including sound design and the physical properties of objects. The speaker reminisces about a previous demo showcasing Microtech and the progression to the Pyro system. They mention the diversity of biomes in the game, such as volcanic, mountainous, and forested areas. The speaker also expresses hope for the future addition of caves on Microtech.

The speaker discusses the improved graphics of forests in the game and the inclusion of driving terrain modification and object distribution. They emphasize the importance of realistic environmental effects, such as wind and rivers, and compare it to their experience with another game, Starfield. The speaker mentions the possibility of new features coming to the game, such as tattoos and new facial hair options. They express curiosity about the implementation of Tony Zurovec’s economy system and the potential for new hairstyles. The speaker also hopes for increased framerate and smoother NPC movement with server meshing.

The video showcases different locations in the game, including Microtech, Hurston, and the Pyro system. The speaker appreciates the attention to detail in each location, such as the resource management system and the inclusion of space creatures. They mention the new quantum travel effects and the possibility of new additions to the game map. They praise the rendering of volumetric clouds, seamless transitions from ground to space, and the inclusion of dynamic events at locations like Jumptown. The speaker expresses excitement for the upcoming release of locations like Crusader, a gas giant with a ring system. They mention the improved visuals of the game and the use of smoke and fire effects.

The speaker comments on the new station at a jump point and the potential for Drake commercials, given the station’s design. They express excitement about the exploration of Pyro and the inclusion of Outposts and water bodies. The speaker mentions the possibility of destructible environments and physically based destruction. They discuss the inclusion of new hairstyles and blood effects. Finally, the speaker expresses their excitement for the star engine and the future updates to the game.