The video critiques “Star Wars Bounty Hunter,” highlighting its disappointing controls and combat mechanics, which detract from the experience for newcomers, especially those using mouse and keyboard. While it may evoke nostalgia for original players, the creator concludes that the game fails to meet modern gaming standards and is ultimately unenjoyable for those not influenced by nostalgia.
In the video, the creator discusses their experience with “Star Wars Bounty Hunter,” a game originally released in 2002 for the PlayStation 2 and GameCube, which has recently been remastered. The video begins with a nostalgic introduction referencing the game’s premise, which involves a chaotic galaxy threatened by a cult, and features Darth Sidious. Despite the nostalgic appeal for many players who enjoyed the game in its original form, the creator expresses that they are not among those who have fond memories of it, as they did not play it back in the day.
As the creator delves into the gameplay, they express their disappointment with the game’s controls, describing them as “awful” and poorly laid out. They criticize the control scheme, stating that it requires a “claw hand” for mouse and keyboard users, and lament the inability to rebind keys, which they find unacceptable for a game priced at £16. This lack of customization makes the gameplay frustrating, especially for newcomers who are unfamiliar with the game’s mechanics.
The creator also highlights issues with the third-person camera, which they find problematic in the game’s claustrophobic environments. They note that the camera often obstructs the player’s view, making it difficult to navigate and engage with enemies effectively. The combat system is another point of contention, as the creator describes it as lacking impact and feeling, comparing it unfavorably to other modern shooters. They express frustration with the flatness of the gunplay, which detracts from the overall enjoyment of the game.
Additionally, the video discusses the bounty-hunting mechanics, which require players to scan enemies and subdue them using a rope-like tool. The creator finds this cumbersome and feels that it disrupts the flow of combat, leading them to abandon the bounty-hunting aspect altogether in favor of simply shooting enemies. They mention that while some game elements, like the jetpack and level design, are enjoyable, they are overshadowed by the poor execution of controls and combat mechanics.
In conclusion, the creator asserts that “Star Wars Bounty Hunter” may be a nostalgic experience for those who played it as children, but for newcomers or those playing on PC with mouse and keyboard, it is a disappointing title. They argue that the game could have benefitted from a first-person perspective, improved combat mechanics, and better control layouts. Ultimately, they deem the game a “pretty [expletive] game” for those not influenced by nostalgia, suggesting that it fails to hold up to modern gaming standards.